
As a kid, I had a weird fascination with CPU vs. CPU play. Though I never understood the point of including this as an option, I’d always run it at least once in every game that supported it just to see what happened. Sometimes the ensuing action was as dull as watching paint dry. Other times, it led to a few solid hours of entertainment. In particular, the classic wrestling games from THQ for the Nintendo 64 were my favourites for simulated gaming action, as those fights almost always were legendary.
It’s funny now seeing this phenomenon manifest in new ways on a much larger scale thanks to the efforts of the VGCW and Salty Bet; the latter of whom may have reached the ultimate end game for CPU vs. CPU play.