The Mess That Was Street Fighter 1

The conversation around Street Fighter never starts with the original. Most of the time, we begin by waxing nostalgic around Street Fighter II. In current times, we jump straight to Street Fighter V or even go as far back as Street Fighter IV when talking about the “good old days” of this modern Street Fighter era.

But rarely do we talk about the original Street Fighter. Released in 1987, it was one of the first fighting games on the market, one of the first to use unique special move commands, while introducing the world to Ryu, Ken, Sagat, Adon, Birdie, Gen, the guy who looks like Balrog but isn’t, and a handful of other fighters never to be mentioned again. Does it deserve to be lost in the shuffle?

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Arc System Works: The New King of Fighters

For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.

Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.

In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.

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Envisioning Overwatch Characters in Super Smash Bros. Ultimate: Tracer, Doomfist, D. Va, and Ashe

The creators of Overwatch want their characters in Super Smash Bros. Ultimate. For a fighting game franchise built around assembling the biggest and brightest stars in gaming, they’re a fantastic fit! Also, with Blizzard’s hero shooter out on the Nintendo Switch and a second season of DLC characters slated for Ultimate, the crossover isn’t entirely out of the realm of possibility.

That being said, Nintendo would be tasked with translating characters designed for a first-person shooter into a 2D platform fighter. I may not have a shred of Sakurai’s design talent, but I’m gonna try to make these characters work anyway! Not sure if this will be an ongoing series, but let’s start things off with Tracer, Doomfist, D. Va, and Ashe!

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Ranking the Guilty Gear -Strive- Closed Beta Characters Based on Personal Hype Levels

The recently passed Guilty Gear -Strive- beta came with seven playable characters. Though more will be added, I thought that the characters chosen gave us a great opportunity to explore a number of different play styles. Based on my my time with the beta, here are the characters ranked based on my hype levels after seeing them in action!

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FIRST ONLINE MATCHES! – Guilty Gear -Strive- Closed Beta Live Stream

I can barely contain my excitement as we partake in a series of thrilling online matches throughout this Guilty Gear -Strive- closed beta live stream! Cannot wait to play the final version on release! For now, enjoy what might be your first look at the game!

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Guilty Gear -Strive- Closed Beta Impressions

The flagship franchise of Arc System Works’ ever-growing portfolio of anime fighting games returns in striking fashion. Guilty Gear -Strive- takes their 3D anime visuals to the next level while massively overhauling its gameplay with greater accessibility in mind. Set for release later this year, I got a chance to play in the closed beta. After a few hours of play against the computer and online opponents, there was much to unpack.

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I Got Accepted into the Guilty Gear -Strive- Closed Beta!

A while back, Arc System Works set up applications for the Guilty Gear -Strive- closed beta. Though access wasn’t guaranteed, as applicants would be placed in a lottery, I figured I would sign up anyway. Guess who got access?!

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Under Night In-Birth Exe:Late[cl-r] Review

First released in 2012, Under Night In-Birth is arguably at its peak right now. Numerous updates and a groundswell of fan support have helped it earn a place on the EVO main stage, pushing the game even further into the spotlight. Though I’ve known of the series for quite some time, I finally decided to take the plunge with its latest release, Under Night In-Birth Exe:Late[cl-r]. What is it about this fighter that continues to draw players in many years later?

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Jett vs. Randy in Ultra Street Fighter IV!

Randy and I return to an all-time fighting game classic! We reminisce on what made Street Fighter IV such a pivotal game for the genre. During the beatdowns, we discuss the likelihood of Street Fighter IV returning in some form, the Street Fighter V netcode controversy, competing in IRL gaming tournaments, and we indulge in our Animal Crossing: New Horizons hype!

View the full post to see the full stream and shoutouts!

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Ranking 5 Indie Fighting Games on the Nintendo Switch from Worst-to-Best

In this silver age of fighting games, independent developers have been able to find their footing in the scene. From the silly Divekick to the visually-stunning and mechanically-deep Skullgirls, these games have received critical acclaim, sold well, and established their own communities. They may not have the name recognition as some of the AAA titans in the genre, but a number of indie fighters have proven to be worthy alternatives.

So far, I’ve sampled five indie fighters on the Nintendo Switch. Here’s how I rank them from worst-to-best!

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