Moving to PC as My Fighting Game Platform of Choice?

Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.

Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.

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Video Game Characters Who Wear Masks

During these uncertain times, one of the best things we can do to protect ourselves and others is to wear a mask. There’s no shortage of evidence out there that show how effective they are. I’ve been wearing a mask for months now and I agree with my government’s laws around masks in public spaces.

But don’t just follow my lead. You can be just like these star video game characters who also wear masks!

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Street Fighter Week | My Story as a Competitive Street Fighter Player

Street Fighter Week continues! Though this story was sort of told in real time over the years, here’s a consolidated story of my rise (and fall) in the world of competitive Street Fighter!

There was a time when I thought the world of competitive Street Fighter didn’t extend beyond the bounds of local arcades. For a long time, I fancied myself as being savvy in Street Fighter II, as I could perform any of the game’s special moves on command and I could beat my friends. I didn’t think there was anything more to learn.

Boy, was I wrong.

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It’s Street Fighter Week on In Third Person!

Round 1, fight!

Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!

Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!

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The Parallels Between Overwatch and Street Fighter

Up until my time with Overwatch, shooters for me have been primarily an exercise of precision shooting. In games where each character is only really defined by the gun they wield, differences in weapon and equipment don’t really do much to separate one player from another. Especially in games where players can hold multiple guns and carry different equipment, the only real differences are the players themselves. I know there will be hardcore shooter players that will call shenanigans on that statement, but let me continue. Even in a game like Splatoon, where shooting isn’t necessarily the goal of the game, you still all play as the same default characters with adjustments to equipment. I have enjoyed a number of shooters in my day, but most of them haven’t really sunk their teeth into me.

Until Overwatch. Granted, Team Fortress 2 did it first, but Overwatch stands out from the pack for straying beyond the default soldier with different weapons approach. The term “hero shooter” exists thanks to games like Team Fortress 2, Overwatch, and Paladins. In a lot of ways, my reasons for loving Overwatch are similar to why I love Street Fighter and other types of fighting games.

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Falling Behind in Street Fighter V

For almost a decade, my prowess in Street Fighter has been an integral part of my gaming identity. Making the climb from scrub to 17th at the WorldGaming national championships many years later, I put everything I had into being the best I could be and it paid off. It proved to me that my knowledge and talents in games can go incredibly far if I really put my mind to it. Not only did all of that effort pay off for Street Fighter, but it increased my overall fighting game chops considerably to the point where I was a worthy adversary in almost every other fighting game I touched.

Flash forward to the present. Due to my personal grievances with the way the game was designed and the meta that built around it, I left Street Fighter V behind. I’d poke in here and there to check out new characters or major additions, but my time trying to be the best was behind me. Coming back to the game now in light of the update that reduces input lag only amplifies how far we’ve drifted apart.

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Sagat and G Make Their Street Fighter V Debut in This Set of Videos!

Revealed at EVO 2018 and released the next day, fan favourite Sagat and mysterious newcomer G enter the fray in Street Fighter V! Get your first glimpse of these fighters here!

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Falke Gameplay Reveal in Street Fighter V

After a series of returning favourites, Capcom introduces a brand new character to the Street Fighter universe. Falke was originally designed to be an M. Bison clone, but she has broken free of his grasp and now fights alongside of Ed as a member of his Neo Shadaloo faction. She has the ability to imbue Psycho Power into physical objects, which allows her staff to do more than just conk people on the head.

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First Gameplay Glimpse of Blanka in Street Fighter V

Capcom finally unleashes the green beast as Blanka appears in this debut gameplay trailer. Will be the first to admit that I wish he and his troll play style was left in the past, he doesn’t look like he’s as much of a nuisance this time around. He now gets a command grab, as well as a number of tweaks to give him more combo opportunities, but he doesn’t appear to be as obnoxious in this form. That said, his V-Trigger 2 looks particularly dumb, as he sails around the full screen in ball form.

Blanka will be available as part of the Season 3 DLC offerings on February 20th. I won’t be buying, but I hope Blanka fans rejoice at the better-late-than-never inclusion of this fighter!

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Street Fighter V and My Urien Problem

My interest in Street Fighter V cooled off for a number of reasons. One, certain aspects of the way the game was designed mechanically didn’t jive with the way I like to play fighting games. Two, I had a very difficult time coming to grips with my first 0-2 defeat at Red Bull Proving Grounds. Finally, I was getting destroyed by every Urien player in sight.

Introduced near the middle of season 1, Urien is a force to be reckoned with. He has a killer tool-set that allows him to dominate in many ranges while being able to string together lengthy combos for massive damage. Best/worst of all is his Aegis Reflector V-Trigger, that is unparalleled as a tool for starting combos, extending combos, and creating reset opportunities.

Each time I matched up against a Urien player, it was like watching the same movie over-and-over. I would either get beaten to a pulp, or strike Urien enough to allow him to activate his V-Trigger and turn the tables on me. After piling up loss-after-loss, my motivation to play the game fell through the floor.

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