Having sold north of 2 million units and still standing as one of the best-selling titles on the Nintendo Switch, ARMS doesn’t necessarily need a new lease on life. Nevertheless, it’s getting one. With a yet-to-be named ARMS character being included as part of the season 2 Fighter Pass for Super Smash Bros. Ultimate, an open online tournament, and free trial available now on the eShop, ARMS is relevant again and I’m so happy for it.
First released in 2012, Under Night In-Birth is arguably at its peak right now. Numerous updates and a groundswell of fan support have helped it earn a place on the EVO main stage, pushing the game even further into the spotlight. Though I’ve known of the series for quite some time, I finally decided to take the plunge with its latest release, Under Night In-Birth Exe:Late[cl-r]. What is it about this fighter that continues to draw players in many years later?
For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.
It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.
Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.
I am a fighting game enthusiast. So much so, that I’ve bought a sizable portion of fighting games released in the last 10 years. This includes pretty much every main stage title at EVO, a number of deep cut indie fighters, genre oddballs, and even some that I know are flat-out bad. Right now, I’m playing Under Night In-Birth Exe:Late[cl-r], a game that is alien to even most fighting game fans. In modern times, sampling this many games within a genre feels like an anomaly.
While I think that players still have their preferences, my gut says the total number of players who actually sample a wider selection of titles that a genre has to offer is in decline.
Randy and I return to an all-time fighting game classic! We reminisce on what made Street Fighter IV such a pivotal game for the genre. During the beatdowns, we discuss the likelihood of Street Fighter IV returning in some form, the Street Fighter V netcode controversy, competing in IRL gaming tournaments, and we indulge in our Animal Crossing: New Horizons hype!
View the full post to see the full stream and shoutouts!
Adventure Rules, PlayerTwoStart, and MrBlueSky0508 join me for an extended Super Smash Bros. Ultimate session! The first few matches were a bit laggy, but it got way better once we switched to 1v1. Besides the highly competitive matches filled with perfect shields, we share our origin stories with Nintendo’s fighter, share our hopes for future Smash Bros characters, and Jett makes it rain G-Fuel!
View the full post to see the full stream, highlights, and shoutouts!
In this silver age of fighting games, independent developers have been able to find their footing in the scene. From the silly Divekick to the visually-stunning and mechanically-deep Skullgirls, these games have received critical acclaim, sold well, and established their own communities. They may not have the name recognition as some of the AAA titans in the genre, but a number of indie fighters have proven to be worthy alternatives.
So far, I’ve sampled five indie fighters on the Nintendo Switch. Here’s how I rank them from worst-to-best!
My brother Randy came by the house and we competed in a pair of team battles!
Game 1: Jett (Setsuki/DeGrey/Argagarg) vs. Randy (Lum/Jaina/Grave)
Game 2: Jett (Rook/Geiger/DeGrey) vs. Randy (Valerie/Rook/Grave) GG Randy!
GG Randy! At the end, we discuss our games of the decade!
View the full post to see the full video, highlights, and shoutouts!
This stream was not part of the original plan. However, with a bunch of new equipment in need of testing, I decided to hop on in the middle of the night and play some Fantasy Strike! I mess around with Argagarg and DeGrey, while also playing a few online matches with Grave and Rook. Hoping you enjoy the FPS boost and we’ll see if I can bump the bitrate back up for a sharper image!
My brother Randy and I continue our sibling rivalry in this set of Fantasy Strike online matches! Would you be interested in watching more of this game as part of a live stream?
Click through for the shoutouts!