
As an outsider looking in, the Guilty Gear franchise was historically defined by three things:
- Incredible anime art style
- Rocking soundtrack
- Gameplay mechanics so complex you needed a Ph. D. just to be competent
While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.
Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.
As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.
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