Arc System Works: The New King of Fighters

For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.

Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.

In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.

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Envisioning Overwatch Characters in Super Smash Bros. Ultimate: Tracer, Doomfist, D. Va, and Ashe

The creators of Overwatch want their characters in Super Smash Bros. Ultimate. For a fighting game franchise built around assembling the biggest and brightest stars in gaming, they’re a fantastic fit! Also, with Blizzard’s hero shooter out on the Nintendo Switch and a second season of DLC characters slated for Ultimate, the crossover isn’t entirely out of the realm of possibility.

That being said, Nintendo would be tasked with translating characters designed for a first-person shooter into a 2D platform fighter. I may not have a shred of Sakurai’s design talent, but I’m gonna try to make these characters work anyway! Not sure if this will be an ongoing series, but let’s start things off with Tracer, Doomfist, D. Va, and Ashe!

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Ranking the Guilty Gear -Strive- Closed Beta Characters Based on Personal Hype Levels

The recently passed Guilty Gear -Strive- beta came with seven playable characters. Though more will be added, I thought that the characters chosen gave us a great opportunity to explore a number of different play styles. Based on my my time with the beta, here are the characters ranked based on my hype levels after seeing them in action!

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FIRST ONLINE MATCHES! – Guilty Gear -Strive- Closed Beta Live Stream

I can barely contain my excitement as we partake in a series of thrilling online matches throughout this Guilty Gear -Strive- closed beta live stream! Cannot wait to play the final version on release! For now, enjoy what might be your first look at the game!

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Guilty Gear -Strive- Closed Beta Impressions

The flagship franchise of Arc System Works’ ever-growing portfolio of anime fighting games returns in striking fashion. Guilty Gear -Strive- takes their 3D anime visuals to the next level while massively overhauling its gameplay with greater accessibility in mind. Set for release later this year, I got a chance to play in the closed beta. After a few hours of play against the computer and online opponents, there was much to unpack.

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I Got Accepted into the Guilty Gear -Strive- Closed Beta!

A while back, Arc System Works set up applications for the Guilty Gear -Strive- closed beta. Though access wasn’t guaranteed, as applicants would be placed in a lottery, I figured I would sign up anyway. Guess who got access?!

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3 Characters From ARMS That Are Most Likely to Appear in the Upcoming Super Smash Bros. Ultimate Fighter Pass Season 2 (and a Few Potential Dark Horse Outcomes)

At long last, a representative from ARMS will finally get the opportunity to throw hands in the world of Super Smash Bros. Ultimate. But which character will get to nod? Here are my picks for odds on favourites, as well as few one dark horse options that aren’t out of the realm of possibility!

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ARMS Gets a Second Wind Thanks to Super Smash Bros. Ultimate

Having sold north of 2 million units and still standing as one of the best-selling titles on the Nintendo Switch, ARMS doesn’t necessarily need a new lease on life. Nevertheless, it’s getting one. With a yet-to-be named ARMS character being included as part of the season 2 Fighter Pass for Super Smash Bros. Ultimate, an open online tournament, and free trial available now on the eShop, ARMS is relevant again and I’m so happy for it.

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Under Night In-Birth Exe:Late[cl-r] Review

First released in 2012, Under Night In-Birth is arguably at its peak right now. Numerous updates and a groundswell of fan support have helped it earn a place on the EVO main stage, pushing the game even further into the spotlight. Though I’ve known of the series for quite some time, I finally decided to take the plunge with its latest release, Under Night In-Birth Exe:Late[cl-r]. What is it about this fighter that continues to draw players in many years later?

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There Should Be No More Excuses for Bad Fighting Game Netcode

For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.

It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.

Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.

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