In this silver age of fighting games, independent developers have been able to find their footing in the scene. From the silly Divekick to the visually-stunning and mechanically-deep Skullgirls, these games have received critical acclaim, sold well, and established their own communities. They may not have the name recognition as some of the AAA titans in the genre, but a number of indie fighters have proven to be worthy alternatives.
So far, I’ve sampled five indie fighters on the Nintendo Switch. Here’s how I rank them from worst-to-best!
My brother Randy came by the house and we competed in a pair of team battles!
Game 1: Jett (Setsuki/DeGrey/Argagarg) vs. Randy (Lum/Jaina/Grave)
Game 2: Jett (Rook/Geiger/DeGrey) vs. Randy (Valerie/Rook/Grave) GG Randy!
GG Randy! At the end, we discuss our games of the decade!
View the full post to see the full video, highlights, and shoutouts!
This stream was not part of the original plan. However, with a bunch of new equipment in need of testing, I decided to hop on in the middle of the night and play some Fantasy Strike! I mess around with Argagarg and DeGrey, while also playing a few online matches with Grave and Rook. Hoping you enjoy the FPS boost and we’ll see if I can bump the bitrate back up for a sharper image!
My brother Randy and I continue our sibling rivalry in this set of Fantasy Strike online matches! Would you be interested in watching more of this game as part of a live stream?
Click through for the shoutouts!
Playing as the grapple-happy stone golem, I take on a pair of online opponents in Fantasy Strike! I hope this is a much better demonstration of how fun and involved this game can be vs. my first video. Loving this game a lot and I’m hoping to have a full review up for the new year!
Based on the fantastic Yomi card game, Fantasy Strike aims to find the balance between depth and accessibility. With this being day 1 of my time with it, we spend a bit of time talking about the game’s features, play a few arcade mode matches, and I showcase my set of Yomi cards!
For the past year or so, I’ve carried a bit of BlazBlue: Cross Tag Battle guilt. When it first came out, I was enamored by its measured approach to anime-style tag-team combat. The mechanics give players a lot of room for creativity while also being more accessible than your average anime fighter. In an alternate reality, this game wouldn’t have fallen out of my rotation and I would have competed in a few tournaments by now.
That’s not what happened.
When it comes to fighting games, it’s easy to pour all of our energy and thoughts on our competition. We put so much thought on ways of overcoming the challenge they oppose, but rarely take a step back to think about the person in the mirror. In reality, the journey towards fighting game enlightenment has nothing to do with whomever is controlling the opposing character, but everything to do with the person in the mirror.
In this post, I go through the self-indulgent process of creating a scouting report for myself as a fighting game player. It might just be a platform to brag about my past exploits, but I’m really hoping to dig up some truth bombs about my weaknesses in order to address them in the future. Without further ado, let’s go!
For the past few weeks, I’ve seen the name Granblue Fantasy Versus floating around the fighting game community websites I frequent. However, I didn’t really bother investigating until recently, as there’s a beta for the game happing right now. And oh my goodness, I should have had this game on my radar sooner.
[NOTE: I’ve sampled a little bit of everything that the game has to offer, but I’m not gonna be able to spend enough time with some of the game’s more involved single-player content to provide a thorough judgment on the game. As such, I’m keeping the scope of this piece just to the parts I’ve played so far.]
Ever since the release of Mortal Kombat 9, NetherRealm Studios has set the gold standard for what a complete fighting game should be. Sharp visuals, tons of single player content, and combat – er, kombat – that’s appealing to casual and competitive players. They’ve never rested on their laurels either, as the Mortal Kombat and Injustice games have introduced a number of innovations to the genre, from a Variation system where different versions of the same character will have altered move set and costumes, to the ability to leverage background objects as weapons or jumping-off points in battle.
Based on NetherRealm’s glowing track record, Mortal Kombat 11 should have been as close to a guaranteed home run as one could get in the genre. Based on what I’ve played, it reaches or exceeds those lofty expectations.