There Should Be No More Excuses for Bad Fighting Game Netcode

For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.

It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.

Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.

Continue reading

Uncanny X-Men #600 delayed from May until after Secret Wars and what it could mean

Fans looking to close the book on the Marvel Now edition of the X-Men are going to have to wait a while. Brian Michael Bendis, the writer of Uncanny X-Men and All New X-Men confirmed on his Tumblr page that Uncanny X-Men #600 has been delayed from May to October 2015 for “editorial and commercial reasons”. Besides the obvious time difference, there are other, more scummy reasons why this delay sucks.

Continue reading

With Watch Dogs Delayed to 2014, What Do Play On My Launch PlayStation 4 Now?

Mere weeks before its release, Ubisoft pulled the plug on its November launch plans for Watch Dogs and bumped the game into 2014. As someone with a PlayStation 4 pre-order, this is a real bummer. This was going to be my definitive launch-day experience, not to mention the only game in the lineup that I had any real interest in.

Continue reading