During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.
- The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
- The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
- Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.
This time around, things are…different.
- The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
- Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
- Delay-based netcode was replaced with rollback netcode. And…