About a year after I started the site, I bought a PlayStation 3. It was the first Sony console I had ever owned and I took some time to write my impressions of the hardware at the start. The piece has an odd flow to it, as I spend most of the time nitpicking at its issues before trying to sweep it under the rug at the end by saying my overall impressions were positive. Not at all my best or most personal piece of work.
But on a special day in 2010, it became the single biggest turning point for In Third Person.
From X-Men vs. Street Fighter to the recently released Marvel vs. Capcom: Infinite, Marvel and Capcom have been crossing paths since the late 90s in some of the most legendary fighting games of all-time. While I was well aware of their collaborations, their output in the 90s and early 2000s was a reminder to my younger self that fighting games had moved on without me. As a Nintendo fan who actively played Super Street Fighter II, these crossover games were too complex for my liking. On top of that, these games never made it to Nintendo consoles, leaving me out in the cold.
I wouldn’t get a chance to play this series in earnest until the release of Marvel vs. Capcom 3. The road was rough, and I wasn’t there all the way through, but my time with that game was key to my growth as a fighting game player. In a time now where its successor is in market, this post is for the fallen soldier that is the Marvel vs. Capcom 3 series.
Street Fighter IV was the biggest thing since Street Fighter II. In an era where the fighting games had laid dormant for about a decade, the success of IV rejuvenated the entire genre. It also has proven to be an amazing game that has stood as the premiere fighter for almost a decade now.
Previously, I wrote a post about this legendary game’s failings. Now it’s time to go the other way and celebrate all of the great things it did do. With the release of Street Fighter V looming, let’s look back one more time at what made Street Fighter IV so special.
Street Fighter IV, without a doubt, is my favourite game of all-time. Having literally dedicated thousands of hours to playing it, deconstructing it and building myself up to be the greatest world warrior I could be over the last six years, the race for #1 game in my heart wasn’t even close. Even if the game is eventually surpassed by something else, I’ll never shake the profound effect its had on my life.
It may reign as my favourite game, but it’s certainly not a perfect one. In the wake of the Street Fighter V beta, the flaws of its predecessor glare brighter than ever. Before we let it retire with its rightfully-deserved legendary status, let’s lovingly pick the game apart for its flaws with this list of 10 ways in which Street Fighter IV failed.
In the early days of Street Fighter IV, I saw Balrog as one of the coolest characters in the game. He was also one of the most popular, as pro-players like Gootecks and PR Balrog proved that the character was viable in tournament play. As the game evolved and new characters were added though, his popularity fell off a cliff.
Despite that, I’ve always toyed with the idea of playing Balrog seriously. I always loved the idea of smashing people with the headbutt and finishing them off with the Violent Buffalo Ultra Combo before they hit the ground. After completing my work with Evil Ryu, it felt like a good time to move onto something new. Continue reading →
Imagine playing a game of Street Fighter where in the middle of the match, you break Ryu’s wrist and he can no longer throw fireballs. This would instantly change the dynamic of the match, as Ryu can no longer keep you at a distance with projectiles. While I’m not actively campaigning for breaking bones to be a feature in the next Street Fighter game, the concept of losing abilities as a fight is happening is a fascinating one. You can already experience this concept in action by playing Ultimate Marvel vs. Capcom 3.
Widely recognized as the best Dudley player in the world and one of the best overall in Ultra Street Fighter IV, I have my hands full against Smug. Clearly I’m in over my head in this set of four matches, but do I have enough to not completely get embarrassed?
When I made the switch to PlayStation 4, I wanted to use it as an opportunity to try something new with Ultra Street Fighter IV. Rose continues to be my main, but I’ve spent a lot of time experimenting with others. This time, I decided to embrace the Satsui No Hado with Evil Ryu.