Moving to PC as My Fighting Game Platform of Choice?

Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.

Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.

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One Last Time: Ultimate Marvel vs. Capcom 3

Playing this game once more before the release of Marvel vs. Capcom: Infinite!

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Saying Goodbye to Marvel vs. Capcom 3

From X-Men vs. Street Fighter to the recently released Marvel vs. Capcom: Infinite, Marvel and Capcom have been crossing paths since the late 90s in some of the most legendary fighting games of all-time. While I was well aware of their collaborations, their output in the 90s and early 2000s was a reminder to my younger self that fighting games had moved on without me. As a Nintendo fan who actively played Super Street Fighter II, these crossover games were too complex for my liking. On top of that, these games never made it to Nintendo consoles, leaving me out in the cold.

I wouldn’t get a chance to play this series in earnest until the release of Marvel vs. Capcom 3. The road was rough, and I wasn’t there all the way through, but my time with that game was key to my growth as a fighting game player. In a time now where its successor is in market, this post is for the fallen soldier that is the Marvel vs. Capcom 3 series.

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Jett Plays Ultimate Marvel vs. Capcom 3 on the PlayStation 4

We go online to put this port of Ultimate Marvel vs. Capcom 3 through its paces.

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Ultimate Marvel vs. Capcom 3 on PlayStation 4 Impressions

Ultimate Marvel vs. Capcom 3 is a modern-day fighting game classic. For years, its been one of the most hotly contested battlefields in the genre. So much so that years after Capcom stopped supporting the game, it still appears regularly at tournaments the world over.

With Marvel vs. Capcom Infinite set for release in the near future, Ultimate Marvel vs. Capcom 3 returns exclusively on the PlayStation 4 to whet our appetites. Is this a port worthy of your time, whether you’re a diehard fan or a newcomer to the franchise?

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Kickstart Guide to Ultimate Marvel vs. Capcom 3

(Originally posted on Splitkick with minor edits)

It’s easy to be intimidated by or dismissive of Ultimate Marvel vs. Capcom 3. With so many characters and projectiles flying around the screen at breakneck speed, it can look like an indecipherable laser light show or mindless button-masher. In reality, it’s one of the deepest, most exciting, and rewarding fighters out there. With its recent port to the PlayStation 4 and the release of Marvel vs. Capcom Infinite looming, now’s a great time to play this killer crossover title.

The learning curve is definitely steep, but not insurmountable. With the help of this Kickstart Guide, you’ll hopefully gain a better understanding of the game’s crazier aspects while preparing yourself to take on the world.

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Marvel vs. Capcom Infinite and a PlayStation 4 Port of Ultimate Marvel vs. Capcom 4 Revealed

It’s Mahvel baby!

Left for dead when Capcom’s contract with Marvel ended years ago, Marvel vs. Capcom returns in a big way! Not only are we getting Marvel vs. Capcom Infinite in 2017, but a PlayStation 4 exclusive port of Ultimate Marvel vs. Capcom 3 is out now!

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Laugh’s Theory on the Three Types of Fighting Game Players

Core-A Gaming, with the help of pro fighting game player Laugh, put together a fantastic video about Laugh’s theory of the three types of fighting game players. You should watch the whole thing, but I’ll summarize the key points here before I go into my piece. The three types are:

Mind: The player whose primary strength comes from leveraging information about the game, from frame data, to option selects, to set-ups.

Heart: The player whose primary strength comes from trying to counter their opponent’s specific approach to the fight.

Body: The player whose primary strength comes from being able to perform higher damage combos and block better due to their physical dexterity.

Everybody is a mix of these three elements. Each one has its strengths, but also its weaknesses. Mind players can get flustered when forced into a situation they haven’t prepared for. Heart players can be coerced into making bad decisions. Body players can get frozen out of being able to use their physical talents.

Using this theory, where do I fit?

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Ultimate Marvel vs. Capcom 3 and Team Deconstruction

Imagine playing a game of Street Fighter where in the middle of the match, you break Ryu’s wrist and he can no longer throw fireballs. This would instantly change the dynamic of the match, as Ryu can no longer keep you at a distance with projectiles. While I’m not actively campaigning for breaking bones to be a feature in the next Street Fighter game, the concept of losing abilities as a fight is happening is a fascinating one. You can already experience this concept in action by playing Ultimate Marvel vs. Capcom 3.

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Universal Fighting Game Guide: Character Variety is the Spice of Life

Becoming a master of every single character in any fighting game is really hard. Now that games have dozens of characters with nearly as many play styles and a countless number of moves to understand, reaching a peak level of effectiveness with everyone is prohibitively time-intensive for almost anyone. With only so much time one can spend on any given fighting game, most people lean heavily towards one main character and possibly a back-up.

I fully endorse the approach of learning every nook and cranny of one character. You don’t have to look very far for examples of people who have taken this approach, such as Smug of Dudley fame in the Street Fighter IV series. However, that doesn’t mean that any time you play with a character other than your main is a waste.

In this edition of the Universal Fighting Game Guide, we cover the virtues of character variety. No one will ever expect you to master every single character in a game, but so much can be learned by exploring the grass on the other side. Here’s how character variety can make you a better fighting game player.

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