PlayerTwoStart and Meghan Plays Games join me for Fall Guys squad action! Do we have what it takes to reach the crown?
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Happily Ever After? – It Takes Two Live Stream
Where Love Grows! – It Takes Two Live Stream
Cody and May’s journey towards reconciliation takes them to a notable place in their history and a place that’s been neglected. Will these experiences help them get closer to becoming human again? And I guess…back together as a couple?
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Feel the Attraction! – It Takes Two Live Stream
PlayerTwoStart and I are going to need therapy after playing through one of the most horrifying moments we’ve ever experienced in a video game. Thanks, It Takes Two! I also take a moment to teach everyone how to make three different types of paper airplanes!
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Cutie Didn’t Deserve This! – It Takes Two Live Stream
PlayerTwoStart and I are going to need therapy after playing through one of the most horrifying moments we’ve ever experienced in a video game. Thanks, It Takes Two!
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The Craziest Bedroom! – It Takes Two Live Stream
Cody and May are finally in Rose’s bedroom. But in order to actually get to her, they have to go to outer space and back! PlayerTwoStart and I also discuss the latest Nintendo Indie World Showcase!
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Bug Exterminators! – It Takes Two Live Stream!
PlayerTwoStart and I continue our quest to save Cody and May’s marriage in It Takes Two! This time, we’ve stumbled on a turf war between squirrels and wasps!
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Surprise Hit of 2021?! – It Takes Two Live Stream!
It Takes Two made quite the splash when it first came out earlier this year. PlayerTwoStart and I finally give this co-op adventure a shot!
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Guilty Gear -Strive- Review
As an outsider looking in, the Guilty Gear franchise was historically defined by three things:
- Incredible anime art style
- Rocking soundtrack
- Gameplay mechanics so complex you needed a Ph. D. just to be competent
While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.
Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.
As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.
The Guilty Gear -Strive- Beta Is a Mess, But One Aspect of the Experience Deserves Rave Reviews
During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.
- The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
- The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
- Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.
This time around, things are…different.
- The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
- Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
- Delay-based netcode was replaced with rollback netcode. And…