During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.
The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.
This time around, things are…different.
The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
Delay-based netcode was replaced with rollback netcode. And…
I heard you like RNG, so we added RNG to your RNG! The Robot hero in Dicey Dungeons is quite the handful, but the rewards are so huge when you hit the jackpot! Am I able to escape the dungeon with this fiddly hero?
Inspired by stylish rhythm action games like Rez before it, Sayonara Wild Hearts is a gorgeous trip. Hop on as we take a dizzying trip through fantastical worlds and vibe to awesome electro pop soundtrack!
Click through for the full video, highlights, and shoutouts!
Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.
Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.
The Roguelike genre continues to evolve thanks to pairing Roguelike elements with other game styles. Moonlighter essentially turned The Legend of Zelda into a Roguelike. Into the Breach was a Roguelike twist on Advance Wars that added infinite replayability. Slay the Spire drew from the deck-building genre of tabletop games and applied the Roguelike template to it to create a wildly-addicting game I couldn’t put down for 100+ hours.
Showing the world that the Roguelike still has a lot of room to grow, Dicey Dungeons draws from the world of dice games for yet another new take on the genre.
Cyberpunk 2077 is a fascinating game in its current state. On PC, it’s visually stunning (sorry console players). I’m really into the story it’s trying to tell. Also, the soundtrack is fantastic!
But it’s also incredibly buggy. In a two-hour stretch of gameplay, I had to restart the game on three separate occasions to address game-breaking glitches. Here’s what went down and here’s why I’ll come back to this game a little later when ore of its issues have been resolved.
(NOTE: I will try my best to avoid spoilers, but proceed with a smidgen of caution. And in case you’re wondering, I’m playing this on PC with an RTX 3060Ti graphics card.)
In the mid 90s, I was put off on the platform by clunky installation processes and steep hardware requirements I couldn’t meet. Can’t run Doom on my 386? That was enough for me to abandon the largest gaming platform entirely.
Admittedly, I haven’t missed it much at all. As a diehard Nintendo fan, their first party titles have given me plenty to play. Any spare time gets filled by Sony or Microsoft. Still have my PlayStation 5 pre-order ready to rock, ensuring that I’ll stick with console gaming for at least one more generation.
Even the so, the PC gaming drought is officially over. How did I end up back here?
Fall Guys: Ultimate Knockout loosely translates the experience of game shows like Wipeout and Takeshi’s Castle into the realm of video games. Up to 60 players compete for the top spot by partaking in a series of mini games that will have you running, jumping, working as a team, and more. Are you ready to wear a silly costume and race for the goal?