The Guilty Gear -Strive- beta has been an absolute disaster. But during the few precious moments it’s worked, I’ve been having a great time! Here’s my first ever matches with Giovanna against online competition!
During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.
- The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
- The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
- Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.
This time around, things are…different.
- The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
- Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
- Delay-based netcode was replaced with rollback netcode. And…
For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.
Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.
In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.
The recently passed Guilty Gear -Strive- beta came with seven playable characters. Though more will be added, I thought that the characters chosen gave us a great opportunity to explore a number of different play styles. Based on my my time with the beta, here are the characters ranked based on my hype levels after seeing them in action!
I can barely contain my excitement as we partake in a series of thrilling online matches throughout this Guilty Gear -Strive- closed beta live stream! Cannot wait to play the final version on release! For now, enjoy what might be your first look at the game!
The flagship franchise of Arc System Works’ ever-growing portfolio of anime fighting games returns in striking fashion. Guilty Gear -Strive- takes their 3D anime visuals to the next level while massively overhauling its gameplay with greater accessibility in mind. Set for release later this year, I got a chance to play in the closed beta. After a few hours of play against the computer and online opponents, there was much to unpack.
A while back, Arc System Works set up applications for the Guilty Gear -Strive- closed beta. Though access wasn’t guaranteed, as applicants would be placed in a lottery, I figured I would sign up anyway. Guess who got access?!
With a new generation of consoles on the horizon, 2020 is bound to be a big year for gaming. While we know very little about the titles coming out for the PlayStation 5 and Xbox, we do know of many big games set to act as the last hurrah for the current generation of consoles. Outside of Sony and Microsoft, Nintendo is likely to continue its Switch-fueled hot streak.
Though the year has just begun and we still don’t know much about what the world of gaming has in store, it’s never too early to geek out over the projects we’re aware of. Here’s a look at the games I’m geeking out for this year!