First released in 2012, Under Night In-Birth is arguably at its peak right now. Numerous updates and a groundswell of fan support have helped it earn a place on the EVO main stage, pushing the game even further into the spotlight. Though I’ve known of the series for quite some time, I finally decided to take the plunge with its latest release, Under Night In-Birth Exe:Late[cl-r]. What is it about this fighter that continues to draw players in many years later?
I am a fighting game enthusiast. So much so, that I’ve bought a sizable portion of fighting games released in the last 10 years. This includes pretty much every main stage title at EVO, a number of deep cut indie fighters, genre oddballs, and even some that I know are flat-out bad. Right now, I’m playing Under Night In-Birth Exe:Late[cl-r], a game that is alien to even most fighting game fans. In modern times, sampling this many games within a genre feels like an anomaly.
While I think that players still have their preferences, my gut says the total number of players who actually sample a wider selection of titles that a genre has to offer is in decline.