Arc System Works: The New King of Fighters

For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.

Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.

In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.

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I Need to Pay More Attention to Granblue Fantasy Versus

For the past few weeks, I’ve seen the name Granblue Fantasy Versus floating around the fighting game community websites I frequent. However, I didn’t really bother investigating until recently, as there’s a beta for the game happing right now. And oh my goodness, I should have had this game on my radar sooner.

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