For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.
Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.
In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.
Arc System Works, and Atlus are poised to take the fighting game community by storm with their fighting game spin-off of the Shin Megami Tensei: Persona franchise. Persona 4 Arena has already built up a ton of buzz in the community, and it would not surprise me in the least to see this game become a tournament staple over the next few months.
As someone who has 0 interest in the RPG, and as someone who has a history of sucking at Arc System Works’ previous fighting game efforts, I approached Persona 4 Arena with a bit of caution. Having just reviewed it for Splitkick, it’s good to know first-hand that my concerns did not come to fruition. If you want to read my full review for it, head over to Splitkick and check it out now!
Check out Persona 4 Arena: Review on Splitkick.com
Currently, I’m in the midst of reviewing Persona 4 Arena for Splitkick. Yes, I did end up caving, which should a surprise to no one. Though I have a clear idea of where I want to go with my review, I wanted to see how others approached reviewing this RPG/fighting game mash-up.
While the general consensus is positive, reviewers are coming at this game from wildly different perspectives. Sites like Shoryuken, and 1Up are putting most of their emphasis on the fighting game aspect of it, while others like Giant Bomb, and Joystiq are focused on how this progresses the franchise’s lore.
Over the past few months, Persona 4 Arena has been building a lot of buzz in the hardcore fighting game community. Created by the same team that brought us Guilty Gear and BlazBlue, the early word-on-the-street has been very positive. I have no prior experience with the Persona franchise, but I’m always interested in trying out a good fighting game.