First released in 2012, Under Night In-Birth is arguably at its peak right now. Numerous updates and a groundswell of fan support have helped it earn a place on the EVO main stage, pushing the game even further into the spotlight. Though I’ve known of the series for quite some time, I finally decided to take the plunge with its latest release, Under Night In-Birth Exe:Late[cl-r]. What is it about this fighter that continues to draw players in many years later?
There’s always something shady going on in River City. This time around, high school students Misako and Kyoko must save their boyfriends from their kidnappers. Are you ready to throw down the gauntlet in River City Girls?
Galaxy Champions TV may take place in the year 2049, but its influences are clearly rooted in the past. Starting with the 80s arcade game Smash TV, this riff on the formula aims to recapture the frenetic action of its source material while adding a few modern touches to make the game more palatable to today’s audiences.
(NOTE: Received this game as a gift from Kris and Rachel over at Double Jump. Thank you!)
Take a deep breath cause we’re going under! Deep Sea Adventure is a press-you-luck board game where two-to-six players will venture into the abyss as scuba divers with visions of fishing out the best loot. However, it’s every scuba diver for themselves and it doesn’t take much for someone to compromise the mission for everyone. Will you bring back hoards of treasure? Or will your finds slip through your fingers and fall to the bottom of the ocean?
The story of two hearts colliding is one that’s explored to great effect in virtually every medium. Except gaming. For numerous reasons, the medium has been slow to create experiences around the themes of love and romance beyond more juvenile dating simulators or bolting on elements of romantic relationships into established genres. As much as I love headshots, juggle combos, and stacking blocks, I’ve always felt like there was a whole world of possibilities that could arise when combining the interactive elements of gaming with the themes of love and romance.
Originally released on mobile in 2018, Florence takes a clever approach to bringing a love story to life within the boundaries of gaming. Though I meant to play it at the time, I didn’t get around to it until it was released on the Nintendo Switch in February 2020. The experience of playing through it has weighed heavily on my heart ever since.
Heralded by many as one of the best games of 2018, I wasn’t quite ready at the time to take on Dead Cells at the time. Spooked by the game’s Roguelike/Roguelite elements, it’s taken me a long time to warm up to the idea of playing a game where the goal was to beat it in one go or lose everything. Games like Into the Breach, 20XX, and Moonlighter have shown me how fun the format can be and how the concept has evolved to be somewhat less punishing.
I have lost count of how many times I’ve died trying to complete the story of Dead Cells. Even so, that hasn’t stopped me from being absolutely addicted to it.
Luigi and company have had enough of the AirBNB life. After two nightmarish experiences in mansions, the crew decides to try a hotel. There’s no way a squad of ghosts would haunt a whole hotel. Right?
Anthem was…a bit of a letdown. It showed well as a proof-of-concept for a game where players fly around and shoot things, but everything else about it felt half-baked. Every mission featured the exact same structure and your in-game actions did little to tie into the game’s larger narrative.
I ultimately traded my copy away not long after experiencing the blatant padding that was its tomb missions. Not long after, Jason Schreier published an explosive expose on the development of BioWare’s most recent disaster, further solidifying the notion that it was best for me to walk away.
Many have long since abandoned Anthem, but EA and BioWare aren’t ready to let go. According to a recent post on BioWare’s blog, the game will be receiving a major rework in the future.
In the world of tabletop gaming, Pandemic is a modern classic. Throwing two-to-four players into a world where four deadly viruses are on the verge of destroying humanity, you must work as a team to contain the spread while developing cures before it’s too late. Yes, the game is incredibly stressful, but there’s a magic that comes with working as a team and leveraging each character’s unique abilities in order to overcome this challenge.
Just like the viruses you’re trying to eradicate, the hit board game has spread to the Nintendo Switch? Is this version a plague on the console? Or a cure for your digital tabletop fever?
In a world overtaken by
aliens robots, mankind’s only hope is one-or-two trigger happy rebels who can run, jump, and blast everything in sight. Even with the “obvious” difference in enemy types, I wouldn’t blame you for mixing up Blazing Chrome as a successor in the Contra series. Though it doesn’t bear the name, it certainly packs the same punch while making a number of meaningful improvements to the formula.