Parks Review

Take a year-long journey through the American wilderness in Parks by Keymaster Games. Managing your pair of hikers, you’ll explore everything that nature has to offer, from deserts, to canyons, to forests, and America’s national parks. Are you ready to take the trip?

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Mario Golf: Super Rush Review

From the masterclass that is Mario Golf on the Nintendo 64 to the groundbreaking golf RPG that is Mario Golf on the Game Boy, Nintendo knows how to make a great golf game. Unfortunately, incredible golf games don’t necessarily translate to mass appeal. Prior to the release of Mario Golf: Super Rush, the franchise has only sold about six million units across decades worth of games. That’s roughly half of what their tennis games sell and less than a quarter of what Mario & Sonic at the Olympic Games has sold in far less time.

For many, a lack of interest in the sport is a hurdle not worth overcoming to try a video game adaptation. Even for the few that give golf games a shot, the seemingly glacial pace of video game golf may be too much for newcomers to bear.

Enter Mario Golf: Super Rush. As a means of picking up the pace, Super Rush goes all-in on the concept of speed golf. On top of that, the running parts of the game a few fantastical elements akin to Mario Kart. Does this foundational shift towards speed make for a better and more accessible game?

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Wavelength Review

On a scale of underrated-to-overrated, where along the spectrum does Goldeneye 007 rank? Wavelength is a party game for two or more players to create and answer these types of questions. Are you and your friends on the same…wavelength?

(sorry)

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Back to the Future: Back in Time Review

“Great Scott!”

Back to the Future: Back in Time uses the plot of the first movie as the backdrop for this cooperative board game. Playing as Marty, Doc, Jennifer, and Einstein (the dog, not the person), you must work together to fix the DeLorean, ensure that Marty’s parents fall in love, and time travel out of the 50s before forever altering history. Can you get this done before November 12th, 1955 at 10:04pm?

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Guilty Gear -Strive- Review

As an outsider looking in, the Guilty Gear franchise was historically defined by three things:

  • Incredible anime art style
  • Rocking soundtrack
  • Gameplay mechanics so complex you needed a Ph. D. just to be competent

While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.

Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.

As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.

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SNK vs. Capcom: The Match of the Millennium Review

Gaming’s first great portable fighting game was on the…Neo Geo Pocket Color? Scoring an astounding 10-out-of 10 from IGN back in 2000, SNK vs. Capcom: Match of the Millennium was as close to the arcade or console experience as one could get on the go at the time.

Unfortunately, the game was trapped on the Neo Geo Pocket Color for decades, making it an experience most have never even heard of, let alone tried. At long last, it’s out for release on the Nintendo Switch eShop. Does this fighter still pack a punch?

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New Pokemon Snap Review

In retrospect, the original Pokemon Snap was way ahead of its time. Decades before photo mode became a staple in many modern games, Pokemon Snap was essentially Photo Mode: The Video Game. Despite the game’s misgivings, the novelty of taking pictures of cute creatures in their natural habitat made for an experience that we haven’t really seen since.

New Pokemon Snap isn’t going to revolutionize the world like the first one did. It doesn’t have to. Really, it’s primary goal is to give players that same magic of taking photos of Pokemon in the wild while cleaning up some of the originals issues, such as its incredibly-short run-time.

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Street Fighter: The Miniatures Game Stretch Goals Box Review

Street Fighter: The Miniatures Game and its Boss Expansion come in slickly-produced boxes that are ready for store shelves. Meanwhile, the stretch goals box is…short on style points. Everything is packed in an otherwise non-descript cardboard box save for the black print on its face. Considering its steep $150 price point, I wish Jasco Games had a better way of presenting this content.

Where it lacks in presentation it makes up for with the plethora of goodies inside the box.

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Street Fighter: The Miniatures Game Boss Expansion Review

Here come new challengers!

Street Fighter: The Miniatures Game Boss Expansion introduces two of the franchise’s most fearsome foes: M. Bison and Akuma. While I can imagine most players of the base game would welcome the addition of new characters – especially these two – they’re sold as part of a larger bundle that may be prohibitively expensive.

Does this box have enough content to justify its premium price tag?

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Street Fighter: The Miniatures Game Review

The word “miniatures” might appear in the name, but there’s nothing small about Street Fighter: The Miniatures Board Game. From its 3D terrain to its Amiibo-sized pre-painted figures, this game’s table presence is nothing short of formidable. But does this tabletop fighter have the gameplay to match its premium presentation?

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