Mario Golf: Super Rush Review

From the masterclass that is Mario Golf on the Nintendo 64 to the groundbreaking golf RPG that is Mario Golf on the Game Boy, Nintendo knows how to make a great golf game. Unfortunately, incredible golf games don’t necessarily translate to mass appeal. Prior to the release of Mario Golf: Super Rush, the franchise has only sold about six million units across decades worth of games. That’s roughly half of what their tennis games sell and less than a quarter of what Mario & Sonic at the Olympic Games has sold in far less time.

For many, a lack of interest in the sport is a hurdle not worth overcoming to try a video game adaptation. Even for the few that give golf games a shot, the seemingly glacial pace of video game golf may be too much for newcomers to bear.

Enter Mario Golf: Super Rush. As a means of picking up the pace, Super Rush goes all-in on the concept of speed golf. On top of that, the running parts of the game a few fantastical elements akin to Mario Kart. Does this foundational shift towards speed make for a better and more accessible game?

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Long Bombs! – Mario Golf: Super Rush Live Stream

Some of the shots that my fellow golfers and I hit during this Mario Golf: Super Rush session were absolutely nuts! I also go into detail about my history with the Mario Golf franchise and why I have such mixed feelings about this latest entry.

Click through for the full video, highlights, and shoutouts!

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Looking Back At Mario Golf

When Mario’s not busy saving the princess from the clutches of Bowser, he and his friends know how to have a good time. Whether they’re racing go-karts, making the rounds on a giant board game or just beating each other up, they sure have no shortage of things to do. Mario Golf on the Nintendo 64 was their first foray on the links. In my opinion, Nintendo hit a hole-in-one with this one.

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