An extended BlazBlue: Cross Tag Battle set against a player that does not respect me based on his play style. Do I have what it takes to stand up for myself in the heat of battle?
Falling behind early, I need to reassess my approach in order to prevent getting completely scraped by opposing players in this set of BlazBlue: Cross Tag Battle matches!
Did I stand a chance against FGC pro GCYoshi?
…of course not! But I tried valiantly to keep up!
Anime worlds collide in BlazBlue: Cross Tag Battle! As with any fighting game, onboarding is going to be a bumpy ride. Even though this one has a lower barrier to entry, it’s also a niche fighter with a hardcore audience that can make the newcomer experience even tougher than most. If you’re tired of being shredded by Ruby and want to be the one slicing and dicing with her scythe, maybe this guide can get you off the ground floor!
Historically, my relationship with the BlazBlue franchise has been strained at best. Initially wowed by its visual splendor, its gameplay complexity was impenetrable to me. As they had done previously with the Guilty Gear franchise, they stacked character-specific mechanics on top of an already steep list of system-level mechanics onto BlazBlue, making for a game with an incredibly steep learning curve. Even now, as someone with almost a decade of serious fighting game experience under my belt, mainline BlazBlue is too much for me to handle.
When news of a BlazBlue tag-team spinoff arose, I didn’t bat an eyelid. Having been burned by the first two entries in the series, I wasn’t ready to try again. However, after having spent some time with the demo, I realized that this wasn’t the same type of BlazBlue game that didn’t work for me back then.
In tough against a player with 500+ more wins than me, and we’re still only in week 2!
My brother came over to the house to throw down in BlazBlue: Cross Tag Battle!
As with all fighting games, I largely got destroyed in my BlazBlue: Cross Tag Battle debut. However, I’ve got the time and motivation to get better! Let’s take these L’s now so that I can pile up the W’s later!
This one came out of nowhere for me.
Giving this one little attention up until a few weeks ago, I was wowed by the BlazBlue: Cross Tag Battle beta for finding a seemingly warm balance between depth and accessibility. Granted, it doesn’t look nearly as good as Dragon Ball FighterZ or have the name brand roster like other heavy hitters in the genre, but that gameplay was so enjoyable that I poured many hours into the demo’s training mode alone just to squeeze out every last bit of fun I could from it.
Won’t be able to play any of it tonight, as I’ll be heading over to a concert right after work. However, for sure I’ll be playing it this week and you should be able to watch me play later this week on Twitch! Stay tuned!
Up until the release of Dragon Ball FighterZ, Arc System Works was the fighting game developer I wanted to love more than I actually did. Experts at making visually-luscious and mechanically-complex fighters, the former has gotten me to buy a number of their games, while the latter has caused me to push them away in short order. Don’t get me wrong, there’s a place in this world for fighters with their level of depth, but it’s a bridge too far for me.
Maybe it was just the developer trying to cater to the Dragon Ball audience, but Dragon Ball FighterZ shows what Arc System Works can do when they attempt to tone down their core formula for something more accessible. While I think it went a smidgen too far with accessibility to the point where the game feels a bit too limiting in ways, it was the first of their games that I could really sink my teeth into and love on a deeper level.
It may be too much to assume that the impact of FighterZ influenced the development of BlazBlue Cross Tag Battle, but based on my time with the beta on PlayStation 4 and Nintendo Switch, accessibility continues to be a focal point for the developer. At this pre-release juncture, I’m greatly enjoying what I’m seeing.