Ranking 5 Indie Fighting Games on the Nintendo Switch from Worst-to-Best

In this silver age of fighting games, independent developers have been able to find their footing in the scene. From the silly Divekick to the visually-stunning and mechanically-deep Skullgirls, these games have received critical acclaim, sold well, and established their own communities. They may not have the name recognition as some of the AAA titans in the genre, but a number of indie fighters have proven to be worthy alternatives.

So far, I’ve sampled five indie fighters on the Nintendo Switch. Here’s how I rank them from worst-to-best!

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Returning to BlazBlue: Cross Tag Battle

For the past year or so, I’ve carried a bit of BlazBlue: Cross Tag Battle guilt. When it first came out, I was enamored by its measured approach to anime-style tag-team combat. The mechanics give players a lot of room for creativity while also being more accessible than your average anime fighter. In an alternate reality, this game wouldn’t have fallen out of my rotation and I would have competed in a few tournaments by now.

That’s not what happened.

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Early Impressions of Mortal Kombat 11

[NOTE: I’ve sampled a little bit of everything that the game has to offer, but I’m not gonna be able to spend enough time with some of the game’s more involved single-player content to provide a thorough judgment on the game. As such, I’m keeping the scope of this piece just to the parts I’ve played so far.]

Ever since the release of Mortal Kombat 9, NetherRealm Studios has set the gold standard for what a complete fighting game should be. Sharp visuals, tons of single player content, and combat – er, kombat – that’s appealing to casual and competitive players. They’ve never rested on their laurels either, as the Mortal Kombat and Injustice games have introduced a number of innovations to the genre, from a Variation system where different versions of the same character will have altered move set and costumes, to the ability to leverage background objects as weapons or jumping-off points in battle.

Based on NetherRealm’s glowing track record, Mortal Kombat 11 should have been as close to a guaranteed home run as one could get in the genre. Based on what I’ve played, it reaches or exceeds those lofty expectations.

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Mortal Kombat 11 – Story Mode Chapters 1-3

Due to some time manipulation tomfoolery, everything old is new again in the world of Mortal Kombat 11! I play through the first three chapters and get a sense of how everything got weird!

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Join Me at 8pm EST for Mortal Kombat 11!

Come here! With the Toronto Raptors winning their series in 5, I’ve got time today to stream some Mortal Kombat 11! Let’s dabble in the story mode and maybe play a few matches online?

Make sure to never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


Buy Mortal Kombat 11 Now From Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

Something I’m Only Noticing Now About the Samurai Shodown Franchise

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Prior to the announcement of Samurai Shodown getting a new entry in the series this year, I started getting reacquainted with the original. My nostalgia for the franchise primarily comes from playing the 3DO version at a computer store demo kiosk. Back then, I didn’t really understand how to play fighting games well.

During my time with the SNES port and more recently, the arcade port to the Switch, I noticed something odd about the game that I didn’t notice before. Unlike almost every fighting game I’ve played that was released after Street Fighter II, Samurai Shodown didn’t seem to have much in the way of combos. For the last little while, I chalked that up to this being the first game in the series, or me not knowing what I was doing.

Most recently, while watching gameplay footage coming out of PAX East of the new game, it appeared that the lack of combos carried over. What’s going on here?

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Blade Strangers Review

Even before Super Smash Bros. Ultimate hit the scene, the fighting game market was getting pretty crowded on the Nintendo Switch. From the Street Fighter 30th Anniversary CollectionBlazBlue: Cross Tag BattleARMS, Dragon Ball FighterZ, to the slew of classic Neo Geo fighters in the eShop, getting your pugilistic fix wasn’t much of an issue.

One of those pre-Smash titles that jockeyed for position was Blade Strangers by Nicalis. With a roster comprised of indie game characters from different franchises, it aimed to carve a niche for itself with a unique roster and a streamlined combat system. Does this fighter have the chops to stand as a worthy challenger?

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Answering Questions About the Competitive Fighting Game Community

Over the past few days, Mike R and I have been discussing a number of things relating to the fighting game community. As a means of bringing some of these conversations to the forefront, he’s provided me with some questions that I’ll answer in this post. Read through for some insight regarding the FGC!

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Four Top Fighting Game Players Move In Together to Start Fighting Game TV

In the world of StarCraft, the concept of the player house is not new. Some of the most serious competitors in that world will move in together, train together and broadcast everything in between. In an interesting development, Shady K, Filipino Champ, Ricky Ortiz and PR Balrog, all of whom are recognized as some of the best fighting game players on the planet, have decided to follow suit. They’ve moved into their new place and are live streaming themselves playing games and their everyday lives in the house on FgtvLive.

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