Ranking the Guilty Gear -Strive- Closed Beta Characters Based on Personal Hype Levels

The recently passed Guilty Gear -Strive- beta came with seven playable characters. Though more will be added, I thought that the characters chosen gave us a great opportunity to explore a number of different play styles. Based on my my time with the beta, here are the characters ranked based on my hype levels after seeing them in action!

Continue reading

FIRST ONLINE MATCHES! – Guilty Gear -Strive- Closed Beta Live Stream

I can barely contain my excitement as we partake in a series of thrilling online matches throughout this Guilty Gear -Strive- closed beta live stream! Cannot wait to play the final version on release! For now, enjoy what might be your first look at the game!

Continue reading

Guilty Gear -Strive- Closed Beta Impressions

The flagship franchise of Arc System Works’ ever-growing portfolio of anime fighting games returns in striking fashion. Guilty Gear -Strive- takes their 3D anime visuals to the next level while massively overhauling its gameplay with greater accessibility in mind. Set for release later this year, I got a chance to play in the closed beta. After a few hours of play against the computer and online opponents, there was much to unpack.

Continue reading

I Got Accepted into the Guilty Gear -Strive- Closed Beta!

A while back, Arc System Works set up applications for the Guilty Gear -Strive- closed beta. Though access wasn’t guaranteed, as applicants would be placed in a lottery, I figured I would sign up anyway. Guess who got access?!

Continue reading

Under Night In-Birth Exe:Late[cl-r] Review

First released in 2012, Under Night In-Birth is arguably at its peak right now. Numerous updates and a groundswell of fan support have helped it earn a place on the EVO main stage, pushing the game even further into the spotlight. Though I’ve known of the series for quite some time, I finally decided to take the plunge with its latest release, Under Night In-Birth Exe:Late[cl-r]. What is it about this fighter that continues to draw players in many years later?

Continue reading

Ranking 5 Indie Fighting Games on the Nintendo Switch from Worst-to-Best

In this silver age of fighting games, independent developers have been able to find their footing in the scene. From the silly Divekick to the visually-stunning and mechanically-deep Skullgirls, these games have received critical acclaim, sold well, and established their own communities. They may not have the name recognition as some of the AAA titans in the genre, but a number of indie fighters have proven to be worthy alternatives.

So far, I’ve sampled five indie fighters on the Nintendo Switch. Here’s how I rank them from worst-to-best!

Continue reading

Returning to BlazBlue: Cross Tag Battle

For the past year or so, I’ve carried a bit of BlazBlue: Cross Tag Battle guilt. When it first came out, I was enamored by its measured approach to anime-style tag-team combat. The mechanics give players a lot of room for creativity while also being more accessible than your average anime fighter. In an alternate reality, this game wouldn’t have fallen out of my rotation and I would have competed in a few tournaments by now.

That’s not what happened.

Continue reading

Early Impressions of Mortal Kombat 11

[NOTE: I’ve sampled a little bit of everything that the game has to offer, but I’m not gonna be able to spend enough time with some of the game’s more involved single-player content to provide a thorough judgment on the game. As such, I’m keeping the scope of this piece just to the parts I’ve played so far.]

Ever since the release of Mortal Kombat 9, NetherRealm Studios has set the gold standard for what a complete fighting game should be. Sharp visuals, tons of single player content, and combat – er, kombat – that’s appealing to casual and competitive players. They’ve never rested on their laurels either, as the Mortal Kombat and Injustice games have introduced a number of innovations to the genre, from a Variation system where different versions of the same character will have altered move set and costumes, to the ability to leverage background objects as weapons or jumping-off points in battle.

Based on NetherRealm’s glowing track record, Mortal Kombat 11 should have been as close to a guaranteed home run as one could get in the genre. Based on what I’ve played, it reaches or exceeds those lofty expectations.

Continue reading

Mortal Kombat 11 – Story Mode Chapters 1-3

Due to some time manipulation tomfoolery, everything old is new again in the world of Mortal Kombat 11! I play through the first three chapters and get a sense of how everything got weird!

Make sure to never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


Buy Mortal Kombat 11 Now From Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

Join Me at 8pm EST for Mortal Kombat 11!

Come here! With the Toronto Raptors winning their series in 5, I’ve got time today to stream some Mortal Kombat 11! Let’s dabble in the story mode and maybe play a few matches online?

Make sure to never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


Buy Mortal Kombat 11 Now From Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]