Down, But Not Out! – Guilty Gear: Strive Live Stream!

Lots of ring rust to shake off as I jump back into Guilty Gear: Strive for the first time in a while. In tough against some stiff competition, but I try my hardest to adapt and overcome everything thrown at me!

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Roman Cancel Culture! – Guilty Gear -Strive- Live Stream

With much to learn in Guilty Gear -Strive-, I focus today’s stream by working on Roman Cancel combos! My Giovanna climbs pretty high up the tower, but do I have what it takes to ascend to the Celestial realm?

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Guilty Gear -Strive- Review

As an outsider looking in, the Guilty Gear franchise was historically defined by three things:

  • Incredible anime art style
  • Rocking soundtrack
  • Gameplay mechanics so complex you needed a Ph. D. just to be competent

While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.

Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.

As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.

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Disrespected! – Guilty Gear -Strive- Live Stream

I should have taken Sol more seriously as he knocks my block off in multiple Guilty Gear -Strive- sets! With this being week 1, I attempt to get acquainted with Giovanna and Anji Mito in hopes of eventually settling on a main!

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Knockout City Review

Video game dodgeball has existed since the 80s with the likes of Super Dodge Ball. As a whole though, dodgeball is an underutilized concept. Maybe other game designers didn’t want to step on the toes of the Kunio-Kun universe. Maybe they just didn’t have any ideas to expand on the core concept of hitting people in the face with balls.

Enter Knockout City. Taking cues from team deathmatch shooters, Metroid Prime, and…fighting games(?)…this might be the most ambitious dodgeball game yet.

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Knockout City is a very traditional game (with a fairly unique twist)

Underneath the veneer of fantastical dodgeball, Knockout City is a team deathmatch shooter. Players roam around an enclosed space, hitting each other with projectiles to score points.

In practice, Knockout City feels very different from a traditional shooter. Not because you’re hurling dodgeballs instead of firing bullets. Its unique feel is derived from the absence of a core tenet of shooter design: aiming.

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The Final Beta! – Guilty Gear -Strive- Beta Action!

Arc System Works gave us one more peek at Guilty Gear -Strive-! This time, we put the two latest characters to the test: Anji Mito and I-No!

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TO THE TOP OF THE TOWER! Guilty Gear -Strive- Beta Action!

Even though the fights don’t matter during the beta, I made quite the run towards the top of the Guilty Gear -Strive- ladder! Did I make it to the very top?

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Giovanna vs. The World! Guilty Gear -Strive- Beta Matches

During this most recent beta, I’ve focused my efforts on learning Giovanna. She’s a ton of fun so far! Check her out in this set of Guilty Gear -Strive- beta matches!

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STUNNING! Guilty Gear -Strive- Beta Matches featuring Giovanna, Sol, and Ramlethal

The Guilty Gear -Strive- beta has been an absolute disaster. But during the few precious moments it’s worked, I’ve been having a great time! Here’s my first ever matches with Giovanna against online competition!

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