Video game dodgeball has existed since the 80s with the likes of Super Dodge Ball. As a whole though, dodgeball is an underutilized concept. Maybe other game designers didn’t want to step on the toes of the Kunio-Kun universe. Maybe they just didn’t have any ideas to expand on the core concept of hitting people in the face with balls.
Enter Knockout City. Taking cues from team deathmatch shooters, Metroid Prime, and…fighting games(?)…this might be the most ambitious dodgeball game yet.
Underneath the veneer of fantastical dodgeball, Knockout City is a team deathmatch shooter. Players roam around an enclosed space, hitting each other with projectiles to score points.
In practice, Knockout City feels very different from a traditional shooter. Not because you’re hurling dodgeballs instead of firing bullets. Its unique feel is derived from the absence of a core tenet of shooter design: aiming.
As November draws near, the hype for new consoles is hitting a fever pitch. I can’t wait to get my hands on my PlayStation 5 next month and experience the next generation of gaming.
All of this excitement got me thinking about my past experiences with new hardware. In particular, the games I got with each new toy. To the best of my memory, here’s
With the release of the Nintendo Switch incoming, it’s time to get excited for some of the new games coming our way. Here are a few games that we know are on the way that I’m pumped for!
The launch of Street Fighter V has been a disaster. On day one, the servers didn’t work, making the game largely unplayable. Since then, the server issues have continued to improve, though the issues with the game’s paltry feature set still exist. In particular, casual players got hit hardest, as the lack of single player content is maddening. Due to this slight, the user scores for this game have been horrendous, even though the actual gameplay is better than its ever been.
As a hardcore player, it can be easy to be dismissive of the casual gamer’s point of view. For me, it has online play, training mode and 8-player lobbies will be arriving in a few days. I’m good. But for the overall well-being of the game, I should be worried.
When I was playing my final retail copy of Street Fighter V before launch, everything was great when it came to its online functionality. Yesterday, it was abysmal. Disconnects everywhere, matchmaking was very slow, and for a while, didn’t work at all.
This sucks for everyone involved. Online games usually have problems at launch, but they ran the beta four times for this! Yet still, it breaks catastrophically. I’m guessing this will be fixed sooner rather than later, though this first night of Street Fighter V in the wild has been depressing.
Buy Street Fighter V Now From Amazon.com
See More From The In Third Person Store
As part of a Street Fighter V panel at Evolution, Capcom revealed some interesting tidbits about the base roster, post-launch release of characters, as well as some info on balance patches. We now know that the game will launch with 16 characters, 4 of which are brand new. The first of those 4 new characters, Necalli, was revealed at Evo later that weekend. More characters will be gradually released over time, all of which can be earned for free by playing the game, or paid for with real money. Finally, all balance updates will be free and rolled out to everyone.
PC coverage is not my forte, but the catastrophe of Sim City‘s launch is nothing short of epic. At the very least, it’s worth following up on this as it was the Bosscast Topic of the Week on the last episode of The Recurring Bosscast. Since launch, the game has royally upset many consumers who can’t play the game at all due to a extreme lack of servers that the game needs to support players. It’s gotten to the point where Amazon.com has currently stopped selling digital versions of the game, EA has stopped advertising the game, and they’re trying to make good with their consumers by offering them a free title later on.
The next generation of hand-held gaming has arrived. I picked up my Nintendo 3DS first thing this morning at my local Wal-Mart, which was rather uneventful. Maybe it was the fact that my brother and I were the first two people to buy Nintendo 3DS consoles at our store at 7am, and maybe it was because we were at Wal-Mart, but there were only a total of four people when the store opened looking to buy one. My brother and I both picked up the blue 3DS as well as our own copies of Super Street Fighter IV: 3D Edition.
We’ll talk about the game later. For now, let’s focus on the package and the hardware itself.
Even though I’m a video game news junkie, the launch of the Kinect totally slipped my mind until just now. Microsoft’s entry into the motion control market are sitting on store shelves as you read this. I love buying the latest and greatest when it comes to video game stuff, but I’m sitting this launch out. Considering the fact that this product is backed by a $500 million marketing campaign, Microsoft is hoping I’m in the minority on this one.