Looking to start streaming?
Having the right hardware is just a part of the overall experience, but it’s an important foundation to have. Without the right gear, your stream could suffer from lag, blurriness, your voice sounding scratchy through a crappy microphone, or any number of other problems that negatively impact your production quality. With so many good streams out there, it’s important to not let your hardware deter others from enjoying your show.
Compiling the lessons I’ve learned over the past two years, here’s a list of hardware upgrades to consider as you build the streaming rig of your dreams!
When it comes to producing video content, I’ve come a long way from pointing a webcam at my TV. I can output video in 720p HD, live stream, and produce video segments for shows like Board Game Talk. Hope you have enjoyed at least some of my output thus far.
While there’s still much for me to learn in terms of the things I can do to produce a better product that go beyond hardware, I can’t ignore my hardware deficiencies. As I’ve become slightly more proficient at this, I continue to run into the same or new challenges that either slow down my workflow or prevent me from executing on my ideas as originally intended.
Below is a list of things I would like to add to my repertoire someday. It won’t be cheap, and I certainly don’t have the money to add most of these items to my collection any time soon, but if I want to push this video thing as far as I can go, I should have the right tools for the job.
Nintendo’s hardware is always adventurous in nature. From the advent of the d-pad on the NES when most other gaming consoles were using joysticks, to the misguided tablet controller with the Wii U, they always strive to make something unique. The Nintendo Switch is no exception, as its unique sales proposition is a 2-in-1 home and portable gaming console. How does it execute on that vision? And does it truly deliver on the promise of being your all-in-one gaming solution?
I may own a PlayStation 4, but does it have Titanfall? Nope. Does it have Killer Instinct? Nope. Are Titanfall and Killer Instinct the two games that I really wanted to play more than anything in the current crop of next generation software? Yup. So while I don’t regret my decision to go with Sony’s console, I’ve longingly looked at the green grass on the other side of the fence, wishing I could play those exclusives instead.
Thanks to Steff being the best girlfriend in the universe, I don’t have dream anymore. The Xbox One is in my house and all is right with the world. Having spent a few days with it now, I thought I’d jot down my initial impressions of the hardware just as I did when I first got a PlayStation 4.
After months of sitting on a pre-order, Steff and I’s Wii U came to us in the mail not long after launch. Though I’ve had the opportunity to play the system a few times at demo stations, I was really excited to try out the system for realsies in the comfort of my own home. Here’s how our initial experience went with setting it up and using it for the first few hours.
The next generation of hand-held gaming has arrived. I picked up my Nintendo 3DS first thing this morning at my local Wal-Mart, which was rather uneventful. Maybe it was the fact that my brother and I were the first two people to buy Nintendo 3DS consoles at our store at 7am, and maybe it was because we were at Wal-Mart, but there were only a total of four people when the store opened looking to buy one. My brother and I both picked up the blue 3DS as well as our own copies of Super Street Fighter IV: 3D Edition.
We’ll talk about the game later. For now, let’s focus on the package and the hardware itself.