Remember Wario’s Woods? No? I don’t blame you. Released as the final officially-licensed NES game in 1994 (and released on the SNES later that year), this puzzle game felt like it got lost in the shuffle even at the time. Despite being a fan of Nintendo games and puzzle games, this one slipped through my fingers for reasons that elude me.
Not to say that it’s bad. Its core gameplay concept is actually rather interesting. Instead of taking direct control of the pieces as they fall down the well, you controlled a character inside the well who had to pick up, move, and drop the pieces in order to create sets and clear blocks. Haven’t really seen any games try that concept since.
Decades later, Treasure Stacker by indie studio PIXELAKES builds on the concept. Does this modern take prove that gaming shouldn’t have abandoned the idea when it did?