The Devaluing of Puzzle Games

Once upon a time, Tetris on the NES was sold as a full-priced game. Even back then, its feature set was lacking, as it didn’t have local multiplayer. All you could do was chase for a high score. Nevertheless, that didn’t stop the world from buying it in the millions.

Imagine asking players to spend full price on a Tetris game now? No way! Even with the VR support and numerous gameplay modes that it offers, Tetris Effect didn’t launch as a full-priced game. That still didn’t stop many from being critical of its value proposition, specifically its distinct lack of multiplayer. Tetris 99 isn’t full-priced if you buy the standalone edition, nor is Puyo Puyo Tetris, which is essentially two full puzzle games in one. Even I complained about Treasure Stack, a game that I bought on sale for $5 CAD, because its value proposition felt thin.

Taking a step back, it’s been interesting to see how one of my favourite genres has been devalued over time.

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Treasure Stack Review

Remember Wario’s Woods? No? I don’t blame you. Released as the final officially-licensed NES game in 1994 (and released on the SNES later that year), this puzzle game felt like it got lost in the shuffle even at the time. Despite being a fan of Nintendo games and puzzle games, this one slipped through my fingers for reasons that elude me.

Not to say that it’s bad. Its core gameplay concept is actually rather interesting. Instead of taking direct control of the pieces as they fall down the well, you controlled a character inside the well who had to pick up, move, and drop the pieces in order to create sets and clear blocks. Haven’t really seen any games try that concept since.

Decades later, Treasure Stacker by indie studio PIXELAKES builds on the concept. Does this modern take prove that gaming shouldn’t have abandoned the idea when it did?

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