For a few months now, I’ve started to notice my Switch getting louder than usual. It started out as an infrequent occurrence. As the situation developed, the sound of the fan whirring at warp speed became the norm. These days, it will inevitably overheat and auto shut off when played in docked mode. Haven’t managed to overheat the console in portable mode just yet, but the console does get very hot to the touch with extended play. My gut says that the Switch will survive a bit longer in open air vs. within the confines of the dock.
Based on my research and the grumbling sound emanating from my Switch these days, it seems like the internal fan has kicked the bucket. The system isn’t completely unplayable right now, but it feels like an inevitability at this point. Not the news I want in the midst of a global pandemic.
“Can we take a walk to the park?”
Having spent all of yesterday and most of today indoors, Steff asked me if we could go outside to shake off her cabin fever. Our area is not at a point where we’re quarantined to the house under martial law, so there were no legal ramifications for doing so. Though I’m probably more concerned than most, I agreed. We got dressed, walked to the park, played a bit of Pokemon Go, and went home.
Practicing social distancing is one of the best measures we have right now when it comes to minimizing the spread of COVID-19. However, the process is having adverse effects on the mental health of many.
Get comfy! Kris from Double Jump and I take our seats by the fireplace and we chat about a whole host of topics. Dogs or cats? How would you introduce the X-Men into the Marvel Cinematic Universe? Have you ever watched Riverdale? Who are your favourite characters in Fire Emblem: Three Houses? Has the global pandemic dried up your creative juices? And most importantly, do you want the makers of the Cats movie to release “The Butthole Cut”? Everything was on the table in this conversation among friends!
Click through for the full video, highlights, and shoutouts!
When I have heavy thoughts in my mind or weighty emotions in my heart, I handle them by letting it out. Good or bad, I need to get that energy out of my system to stay sane. More than anything else, In Third Person is my mental and emotional release valve.
For me, the most recent streams were more than just an a means of flexing my block-stacking prowess or continuing a friendly rivalry. It was an opportunity to open up about my feelings regarding the current state of the world.
For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.
It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.
Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.
I am a fighting game enthusiast. So much so, that I’ve bought a sizable portion of fighting games released in the last 10 years. This includes pretty much every main stage title at EVO, a number of deep cut indie fighters, genre oddballs, and even some that I know are flat-out bad. Right now, I’m playing Under Night In-Birth Exe:Late[cl-r], a game that is alien to even most fighting game fans. In modern times, sampling this many games within a genre feels like an anomaly.
While I think that players still have their preferences, my gut says the total number of players who actually sample a wider selection of titles that a genre has to offer is in decline.
Just like any other workout routine, keeping up with Ring Fit Adventure continues to be a challenge. I have a great time every time I play, but carving the time out of my day to workout has been difficult. Nevertheless, it’s still in rotation and I’m hope to find the willpower to keep going.
Part of that motivation comes from my workout mix. Still very much a work in progress, but I play with the TV on mute and I blast my own tunes. Here’s a sampling of what’s currently on my Ring Fit Adventure workout mix!
My big focus for 2020 is video content. I want to continue growing as a streamer on Twitch while also establishing a presence in the realm of pre-produced YouTube content. For those who’ve taken the time to check out my streams or my recent run at YouTube content, I thank you from the bottom of my heart.
Both platforms require creators to work with video, but the processes for creating content for each are very different. Here’s what I’ve learned so far based on my time working with both.
For many Twitch streamers, attaining Affiliate status is a major milestone. It allows streamers to generate revenue from Twitch’s built-in tools while also acting as status symbol. You don’t have to browse very far in the world of gaming social media to find streamers that prominently display the title in their profiles. Heck, reaching that level was so important to me at one point that I went down a depressive spiral during my quest.
When the invite to join Twitch Affiliate finally came in, I pounced on it. But is that the right move for everyone? Probably not. Though I’m no longer weighed down by the stress of not having Twitch Affiliate, having the status hasn’t magically transformed me into a better or more important creator. It’s also limited my options in a few key ways. Here are some things you should know before you accept the deal.