For almost the entirety of my content creation career, I have been fairly aimless in my approach. The content I created would jump between games, genres, and even mediums (board games and comics), as I simply made what I wanted at the moment I was ready to create something.
This has served me well in the sense that I had no shortage of material to work with in order to make something personally fulfilling, but it’s a real struggle for audiences to stick with my work. Most people don’t want read a review about Yoshi’s Crafted World, followed by a live stream VOD of Rogue Company, followed by a video about my goals for collecting board games, followed by a guide on how to set up your microphone for streaming. Without any real focus, the only people who truly followed my work were those who really like me as a person, as I was the only common thread between a disparate set of subject matter.
I’ve always known this was a problem if growing In Third Person was ever to be a priority for me. However, I always chose my personal fulfillment first. This led to me being happy with creating content of any sort at my leisure at the expense of growth. I was content with that reality.
…and then I stumbled on the Pokemon Trading Card Game.