Watch Our Extra Life 2019 Marathon!

As if participating in a 25-hour marathon wasn’t difficult enough, the Extra Life site struggled to stay online due to multiple DDoS attacks. Even so, we powered through and raised $1,218 for the Children’s Miracle Network of Hospitals. Simply amazing!

View the full post to see the individual parts, as well as the lengthy shoutouts! Thank you all for your support and we’ll see you next year when we do this all over again!

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Tetris 99 Live Stream – Our Last Extra Life Fundraiser Before the Marathon!

What a great end to our Tetris 99 fundraiser for Extra Life! Together, we raised $185 for Extra Life. Incredible! Along the way, I shared some stories from the Halloween party I attended the night before, discussed why Canadians don’t refer to themselves as Americans even though Canada is in North America, and identify places in video games we’d love to visit in real life!

View the full post to see highlights and shoutouts! Also, looking forward to seeing you in the morning for our Extra Life 25-hour marathon!

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Tetris 99 Live Stream – Canadian Thanksgiving Edition

We get off to a hot start early on with multiple top 5 finishes in Tetris 99. From there, the channel got hit with a huge raid and we got multiple donations for Extra Life from outside sources! Thank you all for the support! During our campaign, we also talked about EGLX, my initial impressions from playing Ring Fit Adventure, what it means to sell out, and the importance of supporting charitable causes!

View the full post to see highlights and shoutouts!

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The Process Behind Running My Stream

Developing my streaming process has been…a process. For a long time, I failed to see the forest through the trees. Trying to squeeze the most performance out of my underpowered hardware, I spent too much time figuring out how to present a technically-competent stream and not enough time thinking about everything else that goes into it. Didn’t have a plan to promote my stream. Didn’t think about what type of content I wanted to create once I got things working. Didn’t even think about why I was doing this in the first place beyond seeing whether I could do it at all.

My aimlessness came back to haunt me when I came up just short of reaching Twitch Affiliate status. Even though it wasn’t a goal I was actively targeting, missing the mark forced me to really think about what I wanted and the steps required to get there. Streaming is still a struggle, but having a better handle on my goals has really helped me define my approach to this demanding hobby.

As of now, this is the process I go through to make each stream happen.

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My Video Got Hit by a Bogus Copyright Claim on YouTube and I Can’t Do Anything About It

During the process of uploading my latest Link’s Awakening live stream to YouTube, I saw the Copyright Claim flag under one of my my Tetris 99 videos. Confused, I clicked to see who had filed the claim and on what grounds. What I saw made me very upset.

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Establishing a Foothold on YouTube

Over the past year or so, I’ve spent a lot of time trying to establish the In Third Person footprint across different online platforms. The blog is home base and should continue to be for the foreseeable future. Twitch has been a major focus of late, having spent hundreds of hours streaming, tinkering with my equipment, building episodes of Boss Rush, and repurposing content for other platforms. Much of that content goes into my Instagram, where it’s used as a space for stream highlights, screenshots, conversation starters, and sneak peeks into my life outside of gaming.

I’ve achieved some success, but there’s also been a lot of failure. The most notable of those is my presence on YouTube.

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10 Years of In Third Person: Moments in the Sun

Late last year, I was playing Tetris Effect when I stumbled on a cool secret level with visuals and music inspired by the 1989 Game Boy version of Tetris. Not thinking much of it, I recorded some video of it and put it on my channel. To my surprise, the video built a head of steam until it was prominently featured on Kotaku.

Whether they chose my video to feature at the top because it was the best one or only one available at the time, it was cool to get at least a subtle nod from one of the biggest gaming publications around. Here’s a few more times my work reached beyond the bounds of this site!

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Closed Captions for Video and Streaming

Back when I was doing videos on Facebook, I dabbled with its captioning tools. Everyone benefits from having captioning in place, whether you’re hearing impaired or want to follow along but have to keep the sound down. Facebook even gives you the option of generating captions for you.

Unfortunately, it’s a feature I dropped pretty quickly. Using Facebook’s captions served as a great starting point, but the process of meticulously adding in the captions word-by-word was incredibly time-consuming. A five-minute video could easily take 45 minutes to write captions for, even with the auto-generated captions as a starting point. With so many other things on the go, it was too much of a burden for me to carry.

Ever since, captioning in any form has been something I’ve wanted to roll back into my video offerings. As I’ve gotten more comfortable as a streamer, I’ve come to realize that my ability to communicate with viewers is the single-most valuable thing I have to offer. Having captions on everything I do would better showcase what I do best for everyone.

I may have stumbled on an answer.

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Does the Future of Game Streaming Truly Start Now With Google Stadia?

The concept of streaming games to home platforms is not new. Off the top of my head, Sega was trying to do it in the mid-90s with the Sega Channel, but I know there were efforts even before then. More recently, services like OnLive and PlayStation Now have been trying their hand at the approach.

At the keynote for GDC 2019, Google unveiled Google Stadia, their new game streaming platform. In short, it will allow players to game from any instance of Google Chrome or Chrome OS, running games with modern graphics at resolutions up to 4K, at frame rates up to 60 fps, with almost whatever controller you have. It’s also got deep hooks with YouTube streaming, allowing gamers to stream and interact with viewers in all new ways. All of this will be playable for those in the US, Canada, UK, and Europe later in 2019.

I have some serious reservations about what Google’s promising here. However, my concerns about controller input delay, game library, broadband access, and data caps might be a moot point in the long run. What Google just showed us appears to be the future of gaming.

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The Hannie Corner and I Team Up for “Navigating Written and Video Content”

Are you a blogger looking to make the jump into video content? Maybe you’ve already made the leap and want to trade war stories? Or maybe you’re just interested in the process of creators transitioning from one medium to another? Hannie from The Hannie Corner and I have the post for you!

In “Navigating Written and Video Content“, we go in-depth on our experiences as bloggers going through this process. We share our motivations for getting in front of the camera, a number of the production challenges we face, as well as a few words of wisdom. It was a pleasure working with Hannie on this, and you should head over to her site for the full story!

Head over to The Hannie Corner for “Navigating Written and Video Content“!