Super Mario Maker proved to be a revelation. Providing players with intuitive tools to create their own levels in the Mushroom Kingdom, they broke the boundaries of Nintendo’s own level design ethos while pushing the limits – and oftentimes breaking the limits – of what was possible within the game’s toolset. Long after the Wii U died, the Super Mario Maker community seemingly held onto Nintendo’s ill-fated console longer than anyone else.
As mind-expanding as that first game proved to be, it wasn’t without fault. Limitations within the tools made it impossible to recreate every facet of the 2D Super Mario experience, such as sloped hills among others. Finding good levels proved to be a chore due to the game’s poor filtering options. For players who simply wanted more Nintendo-created levels, they were gated behind a clunky 10 Mario Challenge mode that essentially made it impossible to experience them all without having to play repeats. Super Mario Maker 2 aims to not only address the issues of the first, but expand the scope of what players can create within the Mushroom Kingdom.
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