Home to Walt Disney World, Universal Studios, and the place where I proposed to my now-wife, there’s a lot to like in Florida. But when the zombie apocalypse hits and salvation is north of the border, it doesn’t get much worse. If you want to keep your brains intact, you have no choice but to make the trek by any means. Death Road to Canada follows your arduous journey to safety. Will you make it out of America alive?
It was a random afternoon weekend in the early 90s. I was a kid at the time, playing Teenage Mutant Ninja Turtles 2: The Arcade Game on the NES for the umpteenth time. Out of the blue, I had an idea.
“Wouldn’t it be cool if I had video of me playing this game right now?” I thought to myself.
I don’t think we’re in Hyrule anymore.
Washed ashore after his ship is struck by lightning, Link finds himself stranded on the mysterious Koholint Island. His only chance of returning home is to collect all eight instruments and wake up the Wind Fish. Does The Legend of Zelda: Link’s Awakening do enough to defy the old adage, “There’s no place like home?”
How low can you go? It won’t be easy with all of the enemies and obstacles in your way, but the guns strapped to your feet sure do help. Downwell challenges you traverse through a series of randomly-generated tunnels with only the ability to walk, jump, and shoot directly below you.
(NOTE: This post contains mild spoilers for the first dungeon of Moonlighter)
Billed to me as part Legend of Zelda, part roguelike, and part management sim, Moonlighter has been on my radar for quite some time. However, due to life getting in the way, the only time I’ve had to play it was a one-week pocket of time between Super Mario Maker 2 and Fire Emblem: Three Houses.
Thus far, I really enjoy what I’ve played. Be that as it may, I’ve struggled to get a grip on playing the game the right way. It feels like I should be much farther along relative to the time I’ve spent with it.
Luigi’s Mansion 3 is scheduled to spook worldwide audiences on Halloween. Luckily for me, I got to play a pre-release build at Fan Expo Canada. Was it a trick or treat?
Just weeks before launch, Nintendo brought a preview build of The Legend of Zelda: Link’s Awakening to Fan Expo Canada for players to try. I was fortunate enough to be there and give the demo a try!
Up, up, down, down…you know the rest! Konami Code in full effect as we run our way through the games in the Contra Anniversary Collection!
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Who needs an army when you have one-or-two shirtless heroes with big guns? Though it doesn’t make sense that the protagonists in the Contra franchise can’t find any backup (or clothing) on the planet to help them protect the Earth from an alien invasion, the circumstances made for some great action games in the 80s and 90s. Contra Anniversary Collection compiles most of the games released during the franchise’s peak years, including the long-absent NES original and a few international versions with a few unique twists.
GameCube Week continues on In Third Person! This time, I morph ball roll my way back to Metroid Prime!
Some games age like fine wine. You can pick up a Gameboy today – or 100 years from now – and still have just as much fun with Tetris as players did when it was first released in the 1980s. Other games lose their sheen faster than you would hope. Have you played Goldeneye 007 on the Nintendo 64 recently? Despite being revolutionary for its time, advents in the shooter genre have rendered it obsolete. It’s only real value now is nostalgia, which it admittedly has in spades.
Going back to Metroid Prime recently proved to be an interest test of its staying power. Revolutionary in its own right, Samus’ debut on the GameCube successfully translated its 2D exploration roots into the third dimension. How much of the experience still stands strong almost 20 years later? I played it for a few hours on stream to find out.