Push the Pot! – Super Mario World 2: Yoshi’s Island Live Stream – Part 2

In hindsight, it seems so obvious to push the pot. But in the moment, I oddly struggled trying to figure out how to take down this potted plant boss in Yoshi’s Island! Throughout the stream, I share an update regarding my dying Nintendo Switch, and things get really nostalgic in this edition of show and tell! Apologies for the abrupt ending due to technical difficulties!

Click through for the full stream, highlights, and shoutouts!

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Touching Fuzzy, Getting Dizzy! – Super Mario World 2: Yoshi’s Island Live Stream – Part 1

A blast from the past stumbles in for a random late night stream! Had a wonderful time playing through the first few worlds of Super Mario World 2: Yoshi’s Island while hanging out with everyone that came by. Topics of discussion throughout the stream included the unfortunate fate of my Nintendo Switch, managing my growing hair in the middle of a growing pandemic, a racing-heavy PlayStation 1 show and tell, and stonks!

Click through for the full stream, highlights, and shoutouts!

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I Just Want a Cape! – Super Mario World Live Stream

With my 3-year-old “nephew” tuning in, we decided to play a little bit of Super Mario World for him! I embarrass myself by being completely unable to get a cape, and I struggle to explain where Yoshi disappeared to after I jumped off his back to reach the final platform. Apologies for the conflicting music. Will remember to shut off the lo-fi beats for games where I want to play the music!

Click through for the full stream, highlights, and shoutouts!

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Super Mario Maker 2 and its Surprisingly Compelling Story Mode

Playing the first Super Mario Maker made me realize that I took Nintendo’s approach to 2D Super Mario level design for granted. Contrasted against most of the user-generated levels I played, Nintendo’s approach across multiple Super Mario games showcases a high level of creativity, polish, accessibility, and restraint. It’s great that players are given the tools to create whatever they want, but it turns out that I mainly want more of Nintendo’s secret sauce.

Unfortunately, the Nintendo-made levels were poorly packaged as part of the 10 Mario Challenge. In it, you’re tasked with beating as many levels as you can with only 10 lives. However, unless you beat the entire challenge in one sitting, you’re likely to have to repeat levels before experiencing all of Nintendo’s content. Furthermore, the lack of connective tissue between levels made it difficult to get invested in Mario’s travels. At the very least, prior games sort of gave you the sense of working towards saving Princess Peach. With Super Mario Maker, you were just served levels at random that you’re running through for the sake of it.

Seemingly aware of the first game’s issues with regards to the presentation of Nintendo-made content, Super Mario Maker 2 takes a very different approach. Thus far, it’s made a huge difference in the way I consume and enjoy the game.

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How Super Mario Maker 2 Won Me Over

I liked Super Mario Maker a lot. I’m not one who enjoys making stuff in games, but I did have a great time during the brief stretch where I was into it. However, it fell out of my rotation pretty quickly when my interest in making levels waned and it felt like all of the user-created levels I encountered were awful. Because of this, Super Mario Maker 2 was not on my radar at all.

Then the Super Mario Maker 2 Direct happened. What I saw knocked my socks off! While I expected Nintendo to make improvements over the original, the sheer volume of improvements on display were staggering.

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Nintendo Switch Online Subscribers Can Now Save on Purchases with Game Vouchers

Introduced at the end of the Super Mario Maker 2 Direct, Nintendo Switch Game Vouchers give Nintendo Switch Online subscribers the ability to save on select games. Sold as a pair for $99.99, you can redeem them for two $60 games and save $20. You can buy multiple sets of vouchers at a time and vouchers are good for a year after purchase. However, it looks like vouchers will only be sold until July 31st.

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Mega Man 11, 20XX, and Their Similar Approaches to Difficulty

Over the past few days, I’ve been obsessed with 20XX. Clearly inspired by the Mega Man series of games, 20XX puts its own twist on the run-and-gun gameplay by housing the game in a Roguelike framework. While I gave heavy praise for the ways it stands out, it’s similarities with the most recent Mega Man game run even deeper than I thought.

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20XX – Mega Man Roguelike on the Nintendo Switch Live Stream

Indie sleeper hit on the Switch? I think so! 20XX is a really cool twist on the Mega Man formula worth trying! On this stream, I make one run each with Nina and Ace, the X and Zero of the game!

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20XX Review

20XX by Batterystaple Games isn’t afraid to show where its inspiration came from. From the design of its main characters, to the feel of the game’s controls, right down to aping one of the most iconic intro screens in gaming, this is an unapologetic riff on the Mega Man franchise, particularly the X series of games. However, some fundamental changes to the core formula flip the standard bot-battling formula on its head.

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Yoshi’s Crafted World and Completing Everything a Game Has to Offer

In less than a week, I completed the main story found within Yoshi’s Crafted World. Immediately after, I made plans to loan my copy to my brother. Until I get the chance to give it to him, I’ve been running through all of the flip side levels while trying to collect enough flower to unlock the post-game content. This is a bit unusual for me, as I’m generally not the type of gamer that cares all that much for experiencing every last bit of content a game has to offer.

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