Part of my ambivalence towards the battle royale genre of games thus far is that I’m not particularly good at shooters. My aim has never been that sharp. In the case of Fortnite, I can’t wrap my head around the physical execution required to build walls and ramps at a competitive speed. Because of my inability to perform at a high level in those games, I felt like prey, just waiting for a hunter to gun me down. Regardless of how high I finish on the scoreboard, it almost always feels like a fraudulent result.
I may suck with a digital gun, but I can stack blocks with the best of them. Being able to leverage a lifetime of Tetris knowledge and skills in Tetris 99 has opened my mind to a new perspective on the genre.
Picking up Blur at this point in the game’s life-cycle seems like an odd choice. For one, it’s roughly 7 months old. Two, Gran Turismo 5 is out, which is a much higher-profile racing game. Three, despite its critical acclaim and heavy marketing push, it bombed at retail, which prompted Activision to drop Bizarre Creations.
None of that matters to me. I want to play this game.
As I watched my girlfriend shoot up dozens of terrorists in 50 Cent: Blood on the Sand, I longed to join in on the fun. Unfortunately, the game doesn’t feature local co-op, which is par for the course for this style of game. Instead, I picked up my own copy and we recently had the opportunity to play online co-op together. Without spoiling anything (as if anyone cares about the ‘amazing’ story contained in this game) we started playing at the point just before you fight a helicopter, and ended our session just after we shot down the third helicopter. Yes, that plays out as ridiculous as it sounds.
While everyone dropped their bones on a copy of Call of Duty: Black Ops last week, I was saving up my pennies for today. Assassin’s Creed: Brotherhood is out now, and I am hyped to jump back into Italy, get back in touch with Leonardo Da Vinci and stab more dudes in the face with my spring-action wrist blades.