In Third Person’s Reader Trends: May 2011 Edition

It’s usually that time of the month when I’d write about In Third Person’s top 5 posts for the month. I don’t want to do that anymore, because I don’t think it told that interesting of a story. I don’t think it benefits anyone when I write about the same 5 or 6 top posts every month that just so happen to be Google aggregate favourites (I’m looking at you, Gaming’s Definitive Moustaches).

Instead, I thought I’d do something more interesting with the numbers. Let me know if you enjoy this format better!

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Top 5 In Third Person Posts – April 2011 Edition

April 2011 was quite the month for hot gaming topics. On the news front, Sony and Nintendo dominated discussion around the Internet, as PSN was shut down for over a week due to hackers and Nintendo officially revealed their plans for a new home console in 2012. As for the games, any month featuring Portal 2 and the new Mortal Kombat is a good month in my books.

In spite of April’s hot topics, none of my posts regarding those topics made this month’s top 5 In Third Person posts. If those didn’t garner the most traffic, then what did?

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Top 5 In Third Person Posts: March 2011 Edition


March was a pretty big month for gaming. While the biggest news came from the North American release of the Nintendo 3DS, In Third Person talked almost exclusively about Marvel vs. Capcom 3. I’m sorry if the subject matter of my posts of late have been narrow, but I haven’t really been playing much else of late. Damn that game is good.

Based on the numbers, I’m not alone in my interest in Marvel vs. Capcom 3. Many of my Marvel vs. Capcom 3 posts got a lot of traffic, some of which found their way onto this list. If you’re interested in seeing what the readers found hot in March, click through the break!

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Top 5 In Third Person Posts: January 2011 Edition

The late 2010 success of In Third Person continued into the new year. While my blog will never reach the heights of an IGN or Kotaku, In Third Person has grown from a site with a few dozen visitors a month to a few thousand, which is really damn good for a pet project I do in my spare time. If you keep visiting, I’ll keep writing!

January’s top posts are an interesting bunch. I don’t think any of these posts appeared the last time I wrote one of these top 5 wrap-ups. If you’d like to check out the most popular posts of January, read on!

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Ubisoft to Fix Animus Glitch in Assassin’s Creed: Brotherhood With Latest Patch


They may be two months late, but Ubisoft finally listened to me. Well, at least to a number of people like me who have been having a number of issues with Assassin’s Creed: Brotherhood. On their Facebook page, Ubisoft announced that they’ll be fixing a number of issues with the game, including the Animus glitch that I ran into. All of these fixes will appear in Title Update 3, which doesn’t have a release date yet, but Ubisoft claims will be out very soon.

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Assassin’s Creed: Brotherhood Single-Player Review

Experiencing a game-breaking glitch is not an easy thing to deal with. Depending on how late in the game it occurs and how long the game is, a game-breaking glitch can screw you out of hours of your life. If it weren’t for the fact that the glitch happened relatively early for me (and the fact that I really wanted to play this game), I would have dropped it like a hot potato. Instead, I gave it a second chance and played it through to completion without a hitch. Was the single-player worth the hours I lost and the frustration I felt early on?

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Assassin’s Creed: Brotherhood 1.03 Patch Does Not Fix Game-Breaking Glitch


A few days ago, Ubisoft released the 1.03 patch for Assassin’s Creed: Brotherhood on the PlayStation 3. I’m assuming that this patch was also released to XBOX 360 players. If you were a victim of the Animus glitch like me, and you were hoping that the next update would fix it, I’ve got some bad news for you.

(Spoilers: the answer is in the title of this post)

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Currently No Fix in Sight For Assassin’s Creed: Brotherhood Game-Breaking Glitch


A few weeks have passed since I encountered a game-breaking glitch in Assassin’s Creed: Brotherhood. My write-up about my experience has been very popular over the last few weeks, presumably because I’m not the only one who has encountered this issue.

Despite our efforts to raise this issue to Ubisoft, I’m starting to get the feeling that a fix isn’t coming anytime soon.

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Early Impressions of Assassin’s Creed: Brotherhood

As much as I loved Assassin’s Creed 2, I cringed when Assassin’s Creed: Brotherhood was announced. By the sounds of it, this game exhibited all the signs of a dirty cash-in. For one, this wasn’t called Assassin’s Creed 3. Two, Ubisoft planned to make this game in only a year. Three, and most alarming, Ubisoft announced that this game would feature multiplayer, a feature that nobody asked for from this series.

I’ve warmed up to it enough to pick it up on launch day, but I’m still a bit skeptical. Is Ubisoft treating Assassin’s Creed: Botherhood as a real game? Or is this just another title to slap the franchise name on?

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