Nathan Drake makes his PlayStation 4 debut in Uncharted 4: A Thief’s End. While you’ve probably already beaten the game three times over at this point, I just started. Sorry, was busy. I’m around chapter 8 or so.
While the game starts a bit slow, things have really picked up. I really like how the game has scaled up many of its core ideas in ways that require the power of the new hardware, such as the auction scene filled with people in the main room and objects that realistically fall apart as they get shot. The only thing that has been a bummer so far are that some of the climbing sequences go on for too long. They feel more like filler at times.
Street Fighter has been a huge monkey wrench in my gaming schedule, but I like what I’ve played so far. Will try and chime in with a full review if I ever get around to finishing it!
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I’ll be the first to admit that I’ve held a lifelong disdain towards the Tomb Raider franchise. At the time, I hated the fact that it played a major role in gamers adopting the PlayStation One in droves, which did not sit well with my Nintendo fanboy self. I also just thought that the few experiences I had with a few of the games in the series didn’t strike me as anything interesting or special. The last time I tried to play a Tomb Raider game was Legend on the Xbox 360, which I grew bored of after an hour of playing the demo.
Regardless of the validity of my claims against the Lara of yesteryear, they don’t apply here. The new Tomb Raider is awesome.
Not too long ago, I played through Lollipop Chainsaw. It was mediocre at best, but its humour and short length offset its failings just enough for me to play it through to completion. While Bayonetta in many respects is a better game, I don’t think I’ll ever get past its halfway point. What gives?
As a mostly independent games writer, I don’t play much in the way of bad games. I generally play what I want and leave it at that. Because of this, I usually do not award games with the title of worst game of the year.
With that said, I did play at least one terrible game. One that was critically panned. One that hurt my soul as I played through it to completion. I normally don’t do this, but this title is definitely deserving of In Third Person’s worst.
Though it’s one of the most storied franchises in all of gaming, I’ve largely ignored Castlevania. Having only played bits of the original, and Super Castlevania IV, its demon-slaying action didn’t grab me at the time. Though I understand that Castlevania: Symphony of the Night is revered as one of the greatest games of all-time, I’ve passed on it repeatedly, knowing that I’m terrible at the Metroid style of world.
If it weren’t for the God of War influence, coming across it for cheap, and my girlfriend wanting to play this together, I probably would have passed on Lords of Shadow too. After a year or so of it sitting on my shelf, I finally gave it a shot recently.
Ambition hasn’t been part of the Assassin’s Creed playbook for awhile now. Ever since Ezio’s debut, the last two spin-off titles felt like cash-grabs to strike while the iron’s hot. They didn’t do much to push the story forward, and their gameplay innovations varied wildly from great (the ability to call out fellow assassin’s for help) to bafflingly awful (tower defence). Though I’ve gotten some enjoyment out of these two games (more the first than the second), I’ve been waiting with bated breath for the real next step in the series.
Sporting a new world, a new main character and numerous revisions to its gameplay, Assassin’s Creed III has no shortage of ambition. In fact, had it delivered on everything it set out to do, this really could have been one of the best games ever. Unfortunately, this same ambition is the root cause of its many shortcomings.
Will the real sequel to Assassin’s Creed II please stand up?
As much as I enjoyed Brotherhood (and despised Revelations), they are essentially Champion Edition and Turbo sequels. Their innovations were minimal and their overall impact to the bigger story was inconsequential. Case in point, the start of Assassin’s Creed III make virtually zero reference to Ezio’s later adventures.
Now that ACIII is here, is it the leap forward we’ve been hoping for all along?
I picked this up last week. Roughly 6 hours in and it’s starting to pick up. Working through some other writing projects, but I will have some early impressions soon! If you’re playing Assassin’s Creed III, what do you think so far?
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Immediately continuing where God of War II left off, Kratos finds himself riding a titan as they venture together to the top of Mount Olympus to give Zeus a cold serving of revenge. I had some concerns going into God of War III, because the tried-and-true God of War formula got stale to me towards the end of God of War II. However, the start of God of War III turns the formula on its head with one of the best opening sequences I’ve ever played in a video game, as it has you fighting while on top of the titan as it’s trying to climb the mountain. It’s so wildly creative, violent and downright fun to play, that I would imagine this being better than most ending sequences in video games. As I was playing through this, I kept asking myself, “How does the game keep this momentum up from here?”