Bayonetta Impressions

Not too long ago, I played through Lollipop Chainsaw. It was mediocre at best, but its humour and short length offset its failings just enough for me to play it through to completion. While Bayonetta in many respects is a better game, I don’t think I’ll ever get past its halfway point. What gives?

I guess before I get into my criticisms, I should start with the fact that I really enjoy the game’s combat. It gives you a metric ton of different moves and techniques to master. If you love stringing together Devil May Cry-style combos that go on for days, this game gives you the tools to work with. I’m personally not that vested in pulling off flashy combos, but fighting enemies always felt satisfying. In particular, the Witch Time system makes dodging not only advantageous, but fun, too.

My primary beef with the experience comes from everything around it, from its completely nonsensical story, to its contrived puzzle-solving elements. Everything outside of the combat feels like every bad Japanese game design decision mashed into one game. As much as I enjoy beating things up, everything wrapped around it just doesn’t hold up. After 6 chapters, I’ve had my fill of the combat, and there’s nothing else to push me forward.

While I’ll give the series a second chance with Bayonetta 2 when it hits the Wii U, I think I’m done here. I wish that the experience wasn’t so uneven, or at least was shortened to compensate, but it is what it is. I’m glad to have given this a shot, but I’ll just wait for the sequel at this point.

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