Florence Review (Nintendo Switch Version)

The story of two hearts colliding is one that’s explored to great effect in virtually every medium. Except gaming. For numerous reasons, the medium has been slow to create experiences around the themes of love and romance beyond more juvenile dating simulators or bolting on elements of romantic relationships into established genres. As much as I love headshots, juggle combos, and stacking blocks, I’ve always felt like there was a whole world of possibilities that could arise when combining the interactive elements of gaming with the themes of love and romance.

Originally released on mobile in 2018, Florence takes a clever approach to bringing a love story to life within the boundaries of gaming. Though I meant to play it at the time, I didn’t get around to it until it was released on the Nintendo Switch in February 2020. The experience of playing through it has weighed heavily on my heart ever since.

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Lost Cities on iPhone Review

Lost Cities on iOS is the adaptation of the Lost Cities physical card game. In it, two players compete to create the best routes to five different ancient civilizations by playing numbered cards in ascending order. In short, it’s like an awesome version of head-to-head Solitaire that I’m completely smitten by.

Ports of board games to mobile devices have generally gotten better over time, though there are still no shortage of duds out there. Going into this, I would have been devastated if this port of a game I adored sucked. Does Lost Cities successfully make the jump?

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Early Impressions of Pokemon Go

Pokemon Go mania is sweeping the planet and I am not immune to the madness. My background in the franchise is fairly limited, but I did beat Pokemon X, so I get the gist of what the core games in the series are about. Unlike those, this one uses the power of GPS and augmented reality to put you at the heart of the action. On paper, this should be the franchise in its ultimate form. So far, does the game look to be on track to meet or exceed the lofty expectations in front of it?

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Tsuro on iOS Review

Tsuro is one of the latest physical board games to make the jump to mobile. In it, players place tiles on the board to create a path for their piece to move along. Be careful though, as moving off of the board or crashing into another player will eliminate you from the game. While the board game might be a popular one, is it something you should also pick up for your phone?

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Camel Up for iOS Review

Camel Up is an award-winning board game from Steffen Bogen and Z-Man Games. Though my hype for the physical game has cooled with time, I still think that it’s a novel and entertaining title with the right people at the table. This time, it makes the digital jump on iOS platforms. Well, to be more precise, it crawls to the iOS in a sad and sorry state.

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Splendor on iOS Review

Board Game Geek’s 2014 game of the year makes its way to iOS courtesy of Days of Wonder. Splendor is a chip and card collecting game where players will build their gem merchant empires by buying mines, means of transportation and shops. Despite some of its thematic flaws, I really like the physical version of this game. Does it translate well to iOS?

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Out Today: Splendor on iOS

One of my favourite board games of 2014 is out today on iOS! Splendor is a game where gem merchants are working towards building their empire. The theme is actually inconsequential to the whole thing, as it’s really about using gems to buy gem cards, and then a combination of gem and gem cards to get victory points. Yes, that sounds dull, but the mechanics are so tight and engaging that it’s easy to fall in love with and one that can stay on regular rotation for a long time. Expect a review from me on this soon!

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Pandemic for iOS Review

Pandemic

Pandemic on iOS is a direct adaptation of the board game with the same name. In it, players must work together to contain and cure four deadly viruses before they ravage the world. As daunting as it sounds, this is one of my favourite board games thanks to how tense the action always is and how it requires players to work as a team versus competing against one another.

I know the game has been available on iPad for quite some time. However, I do most of my digital board gaming on my iPhone, so a purchase on iPad wouldn’t be worth it for me. That is, until recently, when the app was finally updated with iPhone support. Now that I have it, is this a worth port of a fantastic board game?

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Yomi on iPad Review

Yomi was originally conceived as a means of translating Street Fighter-style combat into a card game. Not long after the game’s successful run as a tabletop battleground, the game came full circle when the online version was made available for players at Fantasy Strike. Now there’s a new way to play the video game version of the card game, as Yomi is available for purchase on the iPad.

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Yomi for iPad Coming out on April 17th

First announced over a year ago, Yomi, is finally headed to the iPad on April 17th. This card game that aims to simulate the one-on-one fighting game experience is one of my favourites, though finding the opportunity to play my physical copy has proven difficult to say the least. While the game is set to come out at the cost of $9.99, which may be high for some, this is a steal compared to spending $100 for the physical set. Also, for an additional $9.99, you’ll get access to the 10 new characters that have yet to receive a boxed release.

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