Even before Super Smash Bros. Ultimate hit the scene, the fighting game market was getting pretty crowded on the Nintendo Switch. From the Street Fighter 30th Anniversary Collection, BlazBlue: Cross Tag Battle, ARMS, Dragon Ball FighterZ, to the slew of classic Neo Geo fighters in the eShop, getting your pugilistic fix wasn’t much of an issue.
One of those pre-Smash titles that jockeyed for position was Blade Strangers by Nicalis. With a roster comprised of indie game characters from different franchises, it aimed to carve a niche for itself with a unique roster and a streamlined combat system. Does this fighter have the chops to stand as a worthy challenger?
Shovel Knight breaks out of his 8-bit world to star in the anime crossover fighting game Blade Strangers! Watch him fight his way up the arcade mode ladder! Full review coming soon!
Also, here’s a bonus highlight of a viewer sharing their love story!
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Playing through the early stages of the knights campaign!
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After revealing a new stage and teasing the latest character with grainy camcorder footage, we finally get our first good look at Lola Pop in ARMS! While she looks pretty goofy, she’s certainly not clowning around in the ring.
Yomi was originally conceived as a means of translating Street Fighter-style combat into a card game. Not long after the game’s successful run as a tabletop battleground, the game came full circle when the online version was made available for players at Fantasy Strike. Now there’s a new way to play the video game version of the card game, as Yomi is available for purchase on the iPad.
Lets get the obvious out of the way: PlayStation All-Stars Battle Royale is Sony’s take on the Smash Bros. franchise. While conceptually bankrupt, not all games have to reinvent the wheel.
Having played this a few months ago at Fan Expo, I came out of it with a fairly positive impression. Now that I’ve gotten to play a bit more of it through the public beta, my feelings towards the whole thing have cooled off some.
If you’ve ever had any sort of interest in fighting games, you’ve probably stumbled across a combo video or two. They’re very cool to watch, and you may have even taken it upon yourself to be as good as the person in the video by going to a guide and learning how to read an execute something like this from BlazBlue:
214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, 5C 2C 4D -> D, [j.C x n] [dj.C x n] xx j.214B – 50% Heat
While you may be tempted to learn the big fancy combos the moment you start playing a new fighting game, it’s not the best way to level yourself up. Mastering the physical execution of big combos is nice, but learning the big combos without knowing the context behind them first is like trying to run without learning how to walk.
With fighting games experiencing an upswing in popularity, there are a lot of new players getting into fighting games and fighting game veterans taking on new games. With any new fighting game you take on, whether that’s a mainstream hit like Street Fighter IV and Mortal Kombat, or a more niche title like Arcana Heart 3, comes a learning curve that’s usually steeper than that of most other video games on the market. Playing against the computer or playing with your friends of similar skill is fine and dandy, but if your goal is to play these games on a competitive level against anyone is going to take some smart training and elbow grease.
The good news is, a lot of the knowledge you’ll learn in one game is transferable to the next, which makes learning fighting games as a whole a task that’s not as daunting as it seems on the surface. It also makes it possible for someone like me to write a somewhat-one-size-fits-all guide to fighting games that you can apply to any fighting game you play.
I’m not sure how far I’ll go with this series of posts, but for my first attempt at this, let’s talk about fighting games from a defensive perspective. More specifically, how to deal with cross-up/cross-over/cross-under attacks.