Universal Fighting Game Guide: Understanding Combos Systems Part 2 – Putting It All Together

Welcome back to part 2 of a mini-series of combo systems posts within In Third Person’s Universal Fighting Game Guide. Part 1 dealt with the elements that make up a combo system in most fighting games, which you can find here. This post will take those fundamental elements and try to outline a process you can use to help you establish a knowledge and execution foundation to build your combo abilities on.

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Universal Fighting Game Guide: Understanding Combo Systems Part 1 – The Elements

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If you’ve ever had any sort of interest in fighting games, you’ve probably stumbled across a combo video or two. They’re very cool to watch, and you may have even taken it upon yourself to be as good as the person in the video by going to a guide and learning how to read an execute something like this from BlazBlue:

214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, 5C 2C 4D -> D, [j.C x n] [dj.C x n] xx j.214B – 50% Heat

While you may be tempted to learn the big fancy combos the moment you start playing a new fighting game, it’s not the best way to level yourself up. Mastering the physical execution of big combos is nice, but learning the big combos without knowing the context behind them first is like trying to run without learning how to walk. This is post 1 in a two-part mini-series about understanding combo systems. Part 1 will deal with the elements that make up most combo systems, while part 2 will discuss how to put context to those elements to shape your offensive capabilities. Let’s get moving with part 1!

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Universal Fighting Game Guide: The Problem With Only Mastering Combos

If you’ve ever had any sort of interest in fighting games, you’ve probably stumbled across a combo video or two. They’re very cool to watch, and you may have even taken it upon yourself to be as good as the person in the video by going to a guide and learning how to read an execute something like this from BlazBlue:

214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, 5C 2C 4D -> D, [j.C x n] [dj.C x n] xx j.214B – 50% Heat

While you may be tempted to learn the big fancy combos the moment you start playing a new fighting game, it’s not the best way to level yourself up. Mastering the physical execution of big combos is nice, but learning the big combos without knowing the context behind them first is like trying to run without learning how to walk.

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Universal Fighting Game Guide: How to Deal With Cross-Up Attacks

With fighting games experiencing an upswing in popularity, there are a lot of new players getting into fighting games and fighting game veterans taking on new games. With any new fighting game you take on, whether that’s a mainstream hit like Street Fighter IV and Mortal Kombat, or a more niche title like Arcana Heart 3, comes a learning curve that’s usually steeper than that of most other video games on the market. Playing against the computer or playing with your friends of similar skill is fine and dandy, but if your goal is to play these games on a competitive level against anyone is going to take some smart training and elbow grease.

The good news is, a lot of the knowledge you’ll learn in one game is transferable to the next, which makes learning fighting games as a whole a task that’s not as daunting as it seems on the surface. It also makes it possible for someone like me to write a somewhat-one-size-fits-all guide to fighting games that you can apply to any fighting game you play.

I’m not sure how far I’ll go with this series of posts, but for my first attempt at this, let’s talk about fighting games from a defensive perspective. More specifically, how to deal with cross-up/cross-over/cross-under attacks.

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