Universal Fighting Game Guide: The Don’ts (and Do’s) of Flowcharting

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Poor Ken Masters. As a character, his capabilities are fairly standard issue. However, the sight of Ken is enough to induce a groan from even the most casual Street Fighter fans. It has nothing to do with the character himself, but rather the player using him. There’s a good reason why the term “Flowchart Ken” exists.

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Universal Fighting Game Guide: Understanding Combo Systems Part 1 – The Elements

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If you’ve ever had any sort of interest in fighting games, you’ve probably stumbled across a combo video or two. They’re very cool to watch, and you may have even taken it upon yourself to be as good as the person in the video by going to a guide and learning how to read an execute something like this from BlazBlue:

214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, 5C 2C 4D -> D, [j.C x n] [dj.C x n] xx j.214B – 50% Heat

While you may be tempted to learn the big fancy combos the moment you start playing a new fighting game, it’s not the best way to level yourself up. Mastering the physical execution of big combos is nice, but learning the big combos without knowing the context behind them first is like trying to run without learning how to walk. This is post 1 in a two-part mini-series about understanding combo systems. Part 1 will deal with the elements that make up most combo systems, while part 2 will discuss how to put context to those elements to shape your offensive capabilities. Let’s get moving with part 1!

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