Top 10 Games Of This Generation – #2 – Rock Band

Rock Band at face value is the logical next step from Guitar Hero. With the inclusion of drums and vocals, it took a rather solitary experience and made it one of the biggest multiplayer phenomenons of this generation. As a franchise, Rock Band has set the standard that all rhythm games should aspire for. Based on its merits alone, this game would have made my list regardless. However, it appears so high up because of the life-changing impact its had on my life.

Continue reading

Top 10 Games of This Generation – Honourable Mention – Call of Duty: Modern Warfare 2

(Original Review)

Many will feel that I’ve chosen the wrong Call of Duty for this list. That is a fair point. Historically, everyone knows that the original Modern Warfare is the one that changed the industry with it’s great single player campaign and legendary multiplayer. Heck, having played both of these titles, I think the original has its successor beat in the single player department.

So why is Modern Warfare 2 getting all the praise? Being my first Call of Duty definitely had something to do with it.
Continue reading

In Third Person’s Top 10 Games of This Generation: Intro

The Xbox 360/PlayStation 3/Wii generation has been quite the trip. In its almost 8-year run, we’ve seen the meteoric rise (and fall) of the Wii. We experienced how online technology fundamentally changed the way we interact with the medium. We also got a plethora of wonderful games to play.

Ranking them is no easy task, and there is no right answer. As a list-maker, all you can do rank them how you see them and open the door for discussion. Over the next few weeks/months, I’ll be counting down In Third Person’s top 10 games of this generation.

Continue reading

That’s The Sound of My Wallet Caving For Disney Infinity

Up until recently, I’ve been fairly dismissive of Disney Infinity. Not to say that I didn’t care, as I enjoy both Disney and Skylanders. However, I didn’t put in any time to look into what this was. I simply assumed it would be a more expensive version of Activision’s toy juggernaut. Upon further investigation, this actually looks really cool and unique.

Continue reading

Skylanders Giants Review

Size matters, or at least that’s what Activision wants us to believe with Skylanders Giants, the follow-up to the smash-hit Skylanders: Spyro’s Adventure. Besides providing gamers with an all-new adventure, some new characters and new figures, it also introduces the concept of giant Skylanders, which are larger figurines that manifest into larger in-game characters. But does the age old ‘bigger is better’ adage apply here?

Continue reading

In Third Person’s 5 Favourite Nintendo Wii Games

In just a few weeks, the Nintendo Wii era will officially be over. The system’s legacy in hindsight will be a weird one. Sure, it was the best-selling console of its generation, but it became #1 by catering to the once-untapped casual gamer. In the process, Nintendo alienated most of its core gaming community with a system and software lineup that just wasn’t up to snuff when compared to the XBOX 360 and PlayStation 3.

With that said, the Nintendo Wii did build up a good catalogue of games that could hold their own against the best on any console. In no particular order, here’s In Third Person’s top 5 favourite Nintendo Wii games.

Continue reading

Eyes-On – Rhythm Heaven Fever

I’ve got a fever, and the only prescription is more…Rhythm Heaven? To my surprise, the Rhythm Heaven franchise is back on North American shores; this time on the Wii. While the DS original was wildly popular in Japan, the game’s inherent craziness in a way that only Japan can provide pretty much sealed its fate as a cult hit at best everywhere else in the world.

My brother, who was a huge fan of the original, recently picked up a copy of Rhythm Heaven Fever. I took some time out to watch him play. Did watching the game win me over like it won my brother over? Or did I find it as culturally inpenetrable as the Mr. Sparkle commercial?

Continue reading

Early Thoughts on The Legend of Zelda: Skyward Sword


Despite the series success over the years, critics of the Zelda series have knocked it for being too formulaic. I don’t play enough Zelda games to feel that way, but I understand the point. With that said, I loved Twilight Princess and still believe that Ocarina of Time is one of the greatest video games of all-time.

Going into Skyward Sword, I was super-excited to jump back into the land of Hyrule to save the princess and save the world. As of writing, I’m at the front steps of the second dungeon, and my excitement has cooled off considerably.

Continue reading

Game Design Talk: Video Games With Slow Starts


I’m currently in the process of playing The Legend of Zelda: Skyward Sword. Zelda games have been the subject of much debate in terms of game design, but today I’d like to focus on one particular aspect of the game. The first 90 minutes to two hours of that game are slow. Painfully slow. As a Zelda fan, I’m willing to ‘tough it out’ through the intro piece of the game for the sweet, meaty filling, but it shouldn’t ever have to be this way for any game.

Continue reading

Game Design Talk: Facing The Scummiest Skylanders Scenario Imaginable

Skylanders: Spyro’s Adventure is a pretty good game on its own. My brother and I played through it with only four toys, and we had a pretty good time with it. Say what you will about the evil and genius marketing ploy of tying the purchase of toys as in-game characters into the mix, but the overall package is fairly solid and enjoyable.

However, it’s not perfect. Particularly when your lack of toys impedes your progress through the game. My brother and I experienced the scummiest of these moments during the final boss fight.

Continue reading