Harmonix’s new game Fuser isn’t set for release until the fall of 2020. We don’t have much in the way of concrete information about the game, but I bet we can deduce a lot about it from their 2017 hybrid video game/board game/card game DropMix!
As soon as Harmonix unveiled the game, I knew I had to make a video about Fuser and its connection to DropMix. Besides being able to speak to a subject I’m passionate about, it gave me the opportunity to play more DropMix for b-roll! In case you missed it the first time around, listen to the mix here!
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Harmonix’s next game will put players behind the wheels of steel. Fuser will give players access to over 100 songs and the ability to mix-and-match elements of each to create your own mash-ups. The game is set for release on PlayStation 4, Xbox One, and Nintendo Switch in the fall of 2020.
In the wake of the game’s announcement, we’ve gotten a pretty decent look at how the game will work thanks to preview coverage from gaming outlets. I’m not one of the lucky few whose gotten to play the game, but I have a ton of experience with Harmonix’s card game that provides the foundation that Fuser is built upon: DropMix.
DropMix comes with 60 cards to get your adventure into card-based DJ-ing started. Part of the game’s magic is that everything seemingly mixes together perfect. That said, I definitely have a few go-to cards that I use heavily in my mixes.
This list only covers cards in the base game. I own a few expansions as well, so maybe I’ll spotlight those at some point as well!
Hip-Hop Week concludes with this post on In Third Person! For the grand finale, I look at the point where the elements of hip-hop freestyle collide with game structure. Has any game ever found the right balance? Thank you for joining me on this adventure!
The element of improvisation is a foundational block of hip-hop music and culture. In the beginning, the scene started with DJs, rappers, and breakdancers making things up as they went. Though hip-hop music and culture has been mainstream for quite some time, the ethos of what freestyle means still permeates.
Translating that freeform nature of hip-hop has been a challenge in the world of video games. By virtue of being a game, the “game” part needs some sort of quantifiable benchmark to define success. This flies in the face of the freeform nature of the culture.
Let’s look at a few ways in which developers have tried to provide structure for the purposes of making a fun game, while trying to maintain the freestyle nature of the activity its emulating.
Always at the forefront of music and rhythm games, Harmonix teams up with Hasbro for DropMix. This innovative card game aims to give you unprecedented control over music, allowing you to mix-and-match bits of different songs in order to create intricate mashups and mixes without any prerequisite skill in music. Beyond its free-form mixing mode, DropMix comes equipped with multiple game modes that provide structure to the experience.
Does its music-mixing tech work as advertised? Do its modes of play add value to the experience? And should you take the plunge for DropMix and its expansions?
Floor Kids is a rhythm game about the art of breakdancing. Available on the Nintendo eShop, players will break it down to original music by DJ Kid Koala. Hip-hop video games are few and far between, but is this one worth trying based on its concept alone?
On this day in 2007, the original Rock Band was unleashed on the world. Having been anxiously awaiting for that day for quite some time, I rushed into EB Games to pick up my band set. The journey I would go on with that series is one that left an indelible imprint on my life. It’s also one that I struggle to see myself coming back to in a meaningful way.
It’s easy for me to romanticize about the glory days of Rock Band. From the hundreds of songs I’ve purchased, to the countless number of hours I had playing that series with friends, to the way the games inspired me to start learning real instruments, its influence on my life can’t be ignored. As much as I adore that franchise, there are reasons why I – and many others – abandoned the entire genre years ago and haven’t really looked back.
Are people ready for the return of Rock Band? Am I ready for its return? Whether we’re ready for it or not, Rock Band 4 is here, hoping we’ll all get our bands back together.
After a five year hiatus (if you don’t include the tangentially-related Rock Band Blitz), Harmonix is set to bring the franchise back with Rock Band 4. Poised for release later in 2015, Harmonix has stated that they want all our old instruments to be compatible, that they’re working on allowing players to transfer all of their old music to the new game and that they’ve come up with some ways to really freshen things up. Am I ready to rock out with plastic instruments again?
I owe a lot to the original Rocksmith. With its help, I achieved my lifelong dream of being able to playing the guitar with some form of competency. Sure, I have a long way to go before I can rock a sold out stadium, but I’ve developed a foundation of knowledge and skills to play music today with a clear road map for growth that I can follow with or without the game. Case in point, I was able to learn the song 22 by Taylor Swift without any assistance from the game, which I think was a huge milestone in the development of my guitar skills.
With that said, that original Rocksmith didn’t make the learning process as seamless as it could have been. On a fundamental level, it was a good teaching tool trapped in a bad video game, as its traditional career mode ended up hampering the learning process for players of all skill levels. This time, Rocksmith 2014 cuts any pretense of trying to be the next Guitar Hero to instead focus on being the best guitar teacher it can be.