Harmonix’s new game Fuser isn’t set for release until the fall of 2020. We don’t have much in the way of concrete information about the game, but I bet we can deduce a lot about it from their 2017 hybrid video game/board game/card game DropMix!
As soon as Harmonix unveiled the game, I knew I had to make a video about Fuser and its connection to DropMix. Besides being able to speak to a subject I’m passionate about, it gave me the opportunity to play more DropMix for b-roll! In case you missed it the first time around, listen to the mix here!
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Harmonix’s next game will put players behind the wheels of steel. Fuser will give players access to over 100 songs and the ability to mix-and-match elements of each to create your own mash-ups. The game is set for release on PlayStation 4, Xbox One, and Nintendo Switch in the fall of 2020.
In the wake of the game’s announcement, we’ve gotten a pretty decent look at how the game will work thanks to preview coverage from gaming outlets. I’m not one of the lucky few whose gotten to play the game, but I have a ton of experience with Harmonix’s card game that provides the foundation that Fuser is built upon: DropMix.
On this day in 2007, the original Rock Band was unleashed on the world. Having been anxiously awaiting for that day for quite some time, I rushed into EB Games to pick up my band set. The journey I would go on with that series is one that left an indelible imprint on my life. It’s also one that I struggle to see myself coming back to in a meaningful way.
The best girlfriend ever got me the Rocksmith guitar bundle for Christmas. Since then, I’ve been shredding the six string in hopes of someday not sucking at guitar. If you have ambitions of learning, this might be worth looking into. Head over to Splitkick to read the full post!
Check out Vault Play: Rocksmith on Splitkick!
For my brother’s birthday, I got him a copy of Child of Eden. He’s a big fan of the music and rhythm game genre, and he did enjoy Rez. I on the other hand, fell out of the music game genre pretty hard with the crash of the plastic instrument scene, and couldn’t tell you anything about Rez other than the fact that you could get a vibrator with it.
Going into Child of Eden, I had no idea what to expect. Having just finished two out of the five levels in the game, I not even sure what it was I just played.
Of all the Kinect games to have hit the market prior to the release of Dance Central 2, only its predecessor has been able to justify the existence of the peripheral to me. The implementation of real-life dancing as a gameplay mechanic was not only revolutionary from a technology perspective, but wildly fun for gamers and financially successful for Harmonix.
Though I reviewed the original Dance Central favourably for the most part when it first came out, it was not without fault. It’s biggest failings were that it didn’t make for a great multiplayer game and that its feature set was paper-thin, which is often a problem with launch games. Does the sequel build on its predecessor to provide a more complete dancing game experience?