Fuser puts you behind the DJ booth to live out your party-rocking dreams. Unlike DJ games of the past such as the DJ Hero series, you’re not retreading the steps of pre-recorded mixes. Instead, you’re given the freedom to mash songs together (and you don’t even need a DJ controller to do it). Does Fuser have what it takes to keep crowds hyped?
Harmonix’s new game Fuser isn’t set for release until the fall of 2020. We don’t have much in the way of concrete information about the game, but I bet we can deduce a lot about it from their 2017 hybrid video game/board game/card game DropMix!
As soon as Harmonix unveiled the game, I knew I had to make a video about Fuser and its connection to DropMix. Besides being able to speak to a subject I’m passionate about, it gave me the opportunity to play more DropMix for b-roll! In case you missed it the first time around, listen to the mix here!
I’m in the process of making a video about a pair of DJ-centric Harmonix games: Fuser and DropMix. Part of that video involves B-roll of me playing the latter.
This was an opportunity to test out a bunch of stuff, from my new weighted base camera rig, to mobile screen capture, to YouTube’s copyright limits. If you’re seeing this post, the video sneaked through! Please don’t snitch!
Anyway, here’s a freestyle mix I whipped up while working on that project. Certainly mot the cleanest run, but it has its moments. If I do come back to DropMix video content, I think it’ll be through rehearsed mixes. Enjoy the beats!
Harmonix’s next game will put players behind the wheels of steel. Fuser will give players access to over 100 songs and the ability to mix-and-match elements of each to create your own mash-ups. The game is set for release on PlayStation 4, Xbox One, and Nintendo Switch in the fall of 2020.
In the wake of the game’s announcement, we’ve gotten a pretty decent look at how the game will work thanks to preview coverage from gaming outlets. I’m not one of the lucky few whose gotten to play the game, but I have a ton of experience with Harmonix’s card game that provides the foundation that Fuser is built upon: DropMix.
Always at the forefront of music and rhythm games, Harmonix teams up with Hasbro for DropMix. This innovative card game aims to give you unprecedented control over music, allowing you to mix-and-match bits of different songs in order to create intricate mashups and mixes without any prerequisite skill in music. Beyond its free-form mixing mode, DropMix comes equipped with multiple game modes that provide structure to the experience.
Does its music-mixing tech work as advertised? Do its modes of play add value to the experience? And should you take the plunge for DropMix and its expansions?
It’s easy for me to romanticize about the glory days of Rock Band. From the hundreds of songs I’ve purchased, to the countless number of hours I had playing that series with friends, to the way the games inspired me to start learning real instruments, its influence on my life can’t be ignored. As much as I adore that franchise, there are reasons why I – and many others – abandoned the entire genre years ago and haven’t really looked back.
Are people ready for the return of Rock Band? Am I ready for its return? Whether we’re ready for it or not, Rock Band 4 is here, hoping we’ll all get our bands back together.
Being a great song doesn’t automatically make it a great Rock Band song. To be a great song for the game, it has to be fun to play for everyone in the band. For example, I love “Sabotage” by the Beastie Boys, but that’s song is mostly a repetitive drone of notes for the guitar and bass players, while rapping isn’t nearly as fulfilling as singing in the Rock Band engine. The soundtrack for Beatles: Rock Band is comprised of some of the greatest songs of all-time, but most of that stuff is easy to the point of being almost boring to play. Conversely, songs that really push the limits of each player may not be inherently great songs that you’d want to listen to.
Inspired by the upcoming release of Rock Band 4, I decided to create a list of songs that are some of my favourites to play. This list is highly subjective, as it’s based on my personal preferences and the difficulty I play on (for reference, I play everything on expert). Narrowing it down to 5 was really difficult, so I’m sure I left out a few gems. However, it also makes for a great conversation starter, as I’m sure that you’re favourite songs to play and your rationale behind that choice will differ. Without further ado, in no particular order, here are my 10 favourite songs to play in Rock Band!
After a five year hiatus (if you don’t include the tangentially-related Rock Band Blitz), Harmonix is set to bring the franchise back with Rock Band 4. Poised for release later in 2015, Harmonix has stated that they want all our old instruments to be compatible, that they’re working on allowing players to transfer all of their old music to the new game and that they’ve come up with some ways to really freshen things up. Am I ready to rock out with plastic instruments again?
Rock Band at face value is the logical next step from Guitar Hero. With the inclusion of drums and vocals, it took a rather solitary experience and made it one of the biggest multiplayer phenomenons of this generation. As a franchise, Rock Band has set the standard that all rhythm games should aspire for. Based on its merits alone, this game would have made my list regardless. However, it appears so high up because of the life-changing impact its had on my life.
Of all the Kinect games to have hit the market prior to the release of Dance Central 2, only its predecessor has been able to justify the existence of the peripheral to me. The implementation of real-life dancing as a gameplay mechanic was not only revolutionary from a technology perspective, but wildly fun for gamers and financially successful for Harmonix.
Though I reviewed the original Dance Central favourably for the most part when it first came out, it was not without fault. It’s biggest failings were that it didn’t make for a great multiplayer game and that its feature set was paper-thin, which is often a problem with launch games. Does the sequel build on its predecessor to provide a more complete dancing game experience?