It Takes Two made quite the splash when it first came out earlier this year. PlayerTwoStart and I finally give this co-op adventure a shot!
Click through for the full video, highlights, and shoutouts!
Video game dodgeball has existed since the 80s with the likes of Super Dodge Ball. As a whole though, dodgeball is an underutilized concept. Maybe other game designers didn’t want to step on the toes of the Kunio-Kun universe. Maybe they just didn’t have any ideas to expand on the core concept of hitting people in the face with balls.
Enter Knockout City. Taking cues from team deathmatch shooters, Metroid Prime, and…fighting games(?)…this might be the most ambitious dodgeball game yet.
Underneath the veneer of fantastical dodgeball, Knockout City is a team deathmatch shooter. Players roam around an enclosed space, hitting each other with projectiles to score points.
In practice, Knockout City feels very different from a traditional shooter. Not because you’re hurling dodgeballs instead of firing bullets. Its unique feel is derived from the absence of a core tenet of shooter design: aiming.
Having played Rogue Company on console for many months now, I think I’m finally ready to compete on PC! I talk through some of my reasoning for moving to PC and some of the struggles I’ve run into along the way. Also, we get in a few matches with Kestral and Dima!
Click through for the full stream, highlights, and shoutouts!
Each rogue in Rogue Company possesses a number of unique abilities and gadgets to set themselves apart from the competition. Some of these attributes can be real game-changers, such as Ronin’s explosive knife. But when I hit the character select screen, my choice of rogue is driven by which gun I’m taking to war.
When it’s time to battle, here are the guns I’m taking with me!
Scott, Ramona, and all of her crazy exes are back! Many years after Scott Pilgrim vs. The World: The Game was delisted from Xbox Live Arcade and PlayStation Store, the game finally returns to modern platforms. Having fond memories of my time with it, I gladly picked up the rerelease.
Does the game still hold up to modern scrutiny though?
Popularized by Fortnite, the battle pass as a content distribution method in video games has become a staple in gaming. When one purchases a battle pass, they can unlock a series of perks through the course of regular play. However, if you fail to unlock every perk before the allotted time, those perks are gone forever. As such, those who partake in the battle pass grind are heavily incentivized to buy early and play frequently to squeeze every last reward out of their investment.
Though I’ve played games that contained battle passes in the past, the Frigid Haul battle pass within Rogue Company is the first one I’ve ever actively worked towards completing. Do I feel better about my life having gone through the process? No.
For a long time, I actively avoided the Roguelike genre. Based on my limited understanding of how these games worked, the threat of losing all of your progress upon death had no appeal to me whatsoever.
Two aspects of the genre got me to change my tune. One, the advent of Rogue-lites made punishment less severe. Instead of losing everything when you die, your hero would gain permanent upgrades during each run, making successive runs a bit easier while also providing value to failed runs. Two, the Rogue-lite format has permeated beyond the dungeons of yesteryear. From action games, to turn-based strategy tiles, and even card games have caught the Rogue-lite bug. Having Rogue-lite elements incorporated into game genres I love has gone a long way towards me appreciating Rogue-lites and Roguelikes as a whole.
Here are some of my favourites!
Cyberpunk 2077 is a fascinating game in its current state. On PC, it’s visually stunning (sorry console players). I’m really into the story it’s trying to tell. Also, the soundtrack is fantastic!
But it’s also incredibly buggy. In a two-hour stretch of gameplay, I had to restart the game on three separate occasions to address game-breaking glitches. Here’s what went down and here’s why I’ll come back to this game a little later when ore of its issues have been resolved.
(NOTE: I will try my best to avoid spoilers, but proceed with a smidgen of caution. And in case you’re wondering, I’m playing this on PC with an RTX 3060Ti graphics card.)
Going into the December 10th release of Cyberpunk 2077, I know…very little about it. I know that it’s made by the creators behind The Witcher series. My experience with the franchise is limited, but I liked enough of The Witcher 3 to try more of their work. As I started writing this post, I finally got around to watching the gameplay trailer.
Barring anything catastrophic, such as terrible pre-release reviews, I’ll be there for launch day. Partially off the pedigree of the developer. Partially based on the smidgen of knowledge I have about the game itself. But mostly I’ll be there to break in my new PC.