Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.
Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.
Late last year as part of the Overwatch 2 reveal, Blizzard showcased a new level based on the city of Toronto. Truthfully, this tidbit of info was more exciting to me than anything else shown that day. As a T-Dot native, seeing the city brought to life in one of the world’s most popular games was a nod that felt incredibly overdue.
Maybe my bias is showing, but Canada has always felt underrepresented in the world of gaming. Even so, Canadian locales and characters have found ways of making an impact on the greater landscape. Ron’t be a hoser and come with me on a tour through Canada in video games!
For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.
It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.
Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.
As part of my overall streaming redesign, the space that I play in has become an integral part of the viewing experience. Starting out with just a Snorlax beanbag chair on the floor, I’ve since decked out the wall behind me with decor that reflects my interests and life experiences within and outside of gaming. Always get a kick out of eagle-eyed viewers commenting on the wall, whether they have a shared appreciation for a piece or have a question about something on display.
Every few weeks, I swap in a few new pieces here-and-there. Partially because I want to get use out of the many pieces that have sat in storage since we moved into this house, and partially to keep the backdrop fresh for viewers. This time around, the wall has gone through its most dramatic shakeup yet.
Arcade Week continues! Online play is great, but there’s nothing quite like playing Street Fighter in the arcade!
Traditional arcades may be long gone, but a few times a year, I’ll stumble upon a Street Fighter arcade machine at a convention or other public establishment. Whenever I see one, I always make it a point to play it for the novelty, but my hype levels go through the roof every time there’s a random stranger on the other end ready to battle. These days, it’s my goal to stomp out every one I play against at the arcade as a petty means of reparations for all the losses I took as a kid.
Street Fighter Week continues! Though this story was sort of told in real time over the years, here’s a consolidated story of my rise (and fall) in the world of competitive Street Fighter!
There was a time when I thought the world of competitive Street Fighter didn’t extend beyond the bounds of local arcades. For a long time, I fancied myself as being savvy in Street Fighter II, as I could perform any of the game’s special moves on command and I could beat my friends. I didn’t think there was anything more to learn.
Boy, was I wrong.
Round 1, fight!
Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!
Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!
Buy Street Fighter V: Arcade Edition Now From Amazon.com
Up until my time with Overwatch, shooters for me have been primarily an exercise of precision shooting. In games where each character is only really defined by the gun they wield, differences in weapon and equipment don’t really do much to separate one player from another. Especially in games where players can hold multiple guns and carry different equipment, the only real differences are the players themselves. I know there will be hardcore shooter players that will call shenanigans on that statement, but let me continue. Even in a game like Splatoon, where shooting isn’t necessarily the goal of the game, you still all play as the same default characters with adjustments to equipment. I have enjoyed a number of shooters in my day, but most of them haven’t really sunk their teeth into me.
Until Overwatch. Granted, Team Fortress 2 did it first, but Overwatch stands out from the pack for straying beyond the default soldier with different weapons approach. The term “hero shooter” exists thanks to games like Team Fortress 2, Overwatch, and Paladins. In a lot of ways, my reasons for loving Overwatch are similar to why I love Street Fighter and other types of fighting games.
For almost a decade, my prowess in Street Fighter has been an integral part of my gaming identity. Making the climb from scrub to 17th at the WorldGaming national championships many years later, I put everything I had into being the best I could be and it paid off. It proved to me that my knowledge and talents in games can go incredibly far if I really put my mind to it. Not only did all of that effort pay off for Street Fighter, but it increased my overall fighting game chops considerably to the point where I was a worthy adversary in almost every other fighting game I touched.
Flash forward to the present. Due to my personal grievances with the way the game was designed and the meta that built around it, I left Street Fighter V behind. I’d poke in here and there to check out new characters or major additions, but my time trying to be the best was behind me. Coming back to the game now in light of the update that reduces input lag only amplifies how far we’ve drifted apart.
Revealed at EVO 2018 and released the next day, fan favourite Sagat and mysterious newcomer G enter the fray in Street Fighter V! Get your first glimpse of these fighters here!
Buy Street Fighter V: Arcade Edition Now From Amazon.com