Down, But Not Out! – Guilty Gear: Strive Live Stream!

Lots of ring rust to shake off as I jump back into Guilty Gear: Strive for the first time in a while. In tough against some stiff competition, but I try my hardest to adapt and overcome everything thrown at me!

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Roman Cancel Culture! – Guilty Gear -Strive- Live Stream

With much to learn in Guilty Gear -Strive-, I focus today’s stream by working on Roman Cancel combos! My Giovanna climbs pretty high up the tower, but do I have what it takes to ascend to the Celestial realm?

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Guilty Gear -Strive- Review

As an outsider looking in, the Guilty Gear franchise was historically defined by three things:

  • Incredible anime art style
  • Rocking soundtrack
  • Gameplay mechanics so complex you needed a Ph. D. just to be competent

While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.

Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.

As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.

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Disrespected! – Guilty Gear -Strive- Live Stream

I should have taken Sol more seriously as he knocks my block off in multiple Guilty Gear -Strive- sets! With this being week 1, I attempt to get acquainted with Giovanna and Anji Mito in hopes of eventually settling on a main!

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The Final Beta! – Guilty Gear -Strive- Beta Action!

Arc System Works gave us one more peek at Guilty Gear -Strive-! This time, we put the two latest characters to the test: Anji Mito and I-No!

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TO THE TOP OF THE TOWER! Guilty Gear -Strive- Beta Action!

Even though the fights don’t matter during the beta, I made quite the run towards the top of the Guilty Gear -Strive- ladder! Did I make it to the very top?

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Giovanna vs. The World! Guilty Gear -Strive- Beta Matches

During this most recent beta, I’ve focused my efforts on learning Giovanna. She’s a ton of fun so far! Check her out in this set of Guilty Gear -Strive- beta matches!

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STUNNING! Guilty Gear -Strive- Beta Matches featuring Giovanna, Sol, and Ramlethal

The Guilty Gear -Strive- beta has been an absolute disaster. But during the few precious moments it’s worked, I’ve been having a great time! Here’s my first ever matches with Giovanna against online competition!

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The Guilty Gear -Strive- Beta Is a Mess, But One Aspect of the Experience Deserves Rave Reviews

During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.

  1. The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
  2. The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
  3. Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.

This time around, things are…different.

  1. The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
  2. Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
  3. Delay-based netcode was replaced with rollback netcode. And…

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Arc System Works: The New King of Fighters

For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.

Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.

In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.

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