Playing as the grapple-happy stone golem, I take on a pair of online opponents in Fantasy Strike! I hope this is a much better demonstration of how fun and involved this game can be vs. my first video. Loving this game a lot and I’m hoping to have a full review up for the new year!
Based on the fantastic Yomi card game, Fantasy Strike aims to find the balance between depth and accessibility. With this being day 1 of my time with it, we spend a bit of time talking about the game’s features, play a few arcade mode matches, and I showcase my set of Yomi cards!
For the past year or so, I’ve carried a bit of BlazBlue: Cross Tag Battle guilt. When it first came out, I was enamored by its measured approach to anime-style tag-team combat. The mechanics give players a lot of room for creativity while also being more accessible than your average anime fighter. In an alternate reality, this game wouldn’t have fallen out of my rotation and I would have competed in a few tournaments by now.
That’s not what happened.
When it comes to fighting games, it’s easy to pour all of our energy and thoughts on our competition. We put so much thought on ways of overcoming the challenge they oppose, but rarely take a step back to think about the person in the mirror. In reality, the journey towards fighting game enlightenment has nothing to do with whomever is controlling the opposing character, but everything to do with the person in the mirror.
In this post, I go through the self-indulgent process of creating a scouting report for myself as a fighting game player. It might just be a platform to brag about my past exploits, but I’m really hoping to dig up some truth bombs about my weaknesses in order to address them in the future. Without further ado, let’s go!
For the past few weeks, I’ve seen the name Granblue Fantasy Versus floating around the fighting game community websites I frequent. However, I didn’t really bother investigating until recently, as there’s a beta for the game happing right now. And oh my goodness, I should have had this game on my radar sooner.
[NOTE: I’ve sampled a little bit of everything that the game has to offer, but I’m not gonna be able to spend enough time with some of the game’s more involved single-player content to provide a thorough judgment on the game. As such, I’m keeping the scope of this piece just to the parts I’ve played so far.]
Ever since the release of Mortal Kombat 9, NetherRealm Studios has set the gold standard for what a complete fighting game should be. Sharp visuals, tons of single player content, and combat – er, kombat – that’s appealing to casual and competitive players. They’ve never rested on their laurels either, as the Mortal Kombat and Injustice games have introduced a number of innovations to the genre, from a Variation system where different versions of the same character will have altered move set and costumes, to the ability to leverage background objects as weapons or jumping-off points in battle.
Based on NetherRealm’s glowing track record, Mortal Kombat 11 should have been as close to a guaranteed home run as one could get in the genre. Based on what I’ve played, it reaches or exceeds those lofty expectations.
One of the genre’s most iconic special moves, Scorpion launches a spearhead attached to a chain directly at his opponents. If it successfully makes contact, he yells out one of his two signature catchphrases as he reels in his now-stunned opponent. From there, his opponent is left standing in a dizzy state, primed for Scorpion to smack them any way he so chooses. In the old games, my go-to follow-up was the classic uppercut.
In most Mortal Kombat games, this is how the spear works. It’s not quite so in Mortal Kombat 11.
Earlier this year, I was enjoying the indie fighting game Blade Strangers. Despite having put a number of hours into it, I hadn’t been playing it in the traditional sense ever since I wrapped up the review. The online community is virtually dead, making it extremely difficult to play with another human. I haven’t even been fighting against the computer much.
Instead, my primary focus was to explore the game’s combo system through training mode. One by one, I’ve been training with each character as a means of understanding the game’s combo mechanics. Will be the first to admit that this is an odd way to consume a fighting game, but let me explain. Continue reading
Due to some time manipulation tomfoolery, everything old is new again in the world of Mortal Kombat 11! I play through the first three chapters and get a sense of how everything got weird!
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With money and time as an finite resource, it’s very easy to stay in a comfort zone with the video games you play. But sometimes, you get rewarded for escaping your imaginary box. Despite my previous negative response to art games like Journey and The Unfinished Swan, trying out Gris on the strength of a recommendation from Kris and Rachel from Double Jump proved to be a worthwhile endeavour.
Here are a few more games that I’ve played that expanded my horizons in ways I wasn’t expecting.