
The Mortal Kombat reboot was a pleasant surprise to me. I was mostly expecting a fighter that was a beginner-friendly button masher like its early 90s predecessors, but it was a genuine beast under the hood. I loved exploring the game’s mechanics and combo system and figuring out all of the cool things I could do as a Kitana player. Admittedly, it didn’t quite end up cracking my regular fighting game rotation, but I had a blast with it every time I played it.
Thanks to that positive experience with MK, it didn’t take much to sell me on Injustice: Gods Among Us.
If this was just a DC fighter in the MK engine, I’d be fine with that. But it actually makes a number of meaningful steps forward. Street Fighter fans will be glad to see the dismissal of the block button in exchange for holding back. This opens the door for cross-ups to really play into the action. I noticed in the demo that Wonder Woman in particular had some really nasty cross-up maneuvers, which I’m excited to see get explored further. It also has a ton of cool environmental hazards that can impact the action, such as cars you can throw at your opponents and walls to smash your opponent through. It’s almost like their take on the Marvel vs. Capcom series in a way, and it’s awesome.
Having played a bunch of the demo, I feel that the game leaves the door wide open for a lot of cool offensive and defensive opportunities. However, as people have been spending time with the demo and pre-day-1-patch versions of the game, a number of combos taking over 100% of an opponent’s life have been discovered. Up until I saw some of those videos come to light recently, I was certain to pick this up today. Now, I want to wait and see how the developers address these issues, which could break the integrity of the experience.
Are you picking this one up today?
Injustice: Gods Among Us (Pre-order Bonus Includes $10 Promotional Credit)