Game Design Talk: Being Exposed in Stealth-Based Games

Not too long ago, I played Chronicles of Riddick: Escape from Butcher Bay for the first time. I was really digging its first-person stealth action in theory, but the experience fell apart for me very quickly. I got to a point early on where Riddick had to fight his enemies in a head-on manner and it just did not work out well for me. Even when I lowered the difficulty to easy, I kept getting smoked by the computer. It seemed like when I was forced to defend myself in a non-stealthy way, Riddick was seemingly useless.

I’ll be the first to admit that I’m not good at stealth games. But I think there’s something to be said about the way stealth is implemented in games, particularly when a player has to fight outside the context of stealth.

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Pick-Up Post: Blockbuster Liquidation Madness

Across Canada, 146 Blockbuster locations are preparing to close their doors, which accounts for about 1/3 of all Blockbuster locations across the country. It’s a sad day for over a thousand people who will be losing their jobs and many of its customers who still want their movies and games on physical media. Canada will still have Blockbuster locations after this, but the future for those left is foggy at best.

The short-term good news is, all of these stores affected are liquidating their products at deep discounts. On the first day of the sales, my girlfriend and I went to her local Blockbuster that was shutting down and bought a ton of stuff. She bought Epic Mickey and a bunch of movies. I had upwards of 15 games in my hands during that trip, but I narrowed it down to 7 by the time I hit the register. Check out what I bought by clicking through to the rest of this post!

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