The opening moments of Fire Emblem: Three Houses start out as you’d expect if you’ve had any experience with the franchise. Dropping into a small-scale conflict, the battle is used to introduce you to your own player character and the main protagonists. From there, your party would gradually grow as you ran into new heroes throughout your journey.
This latest entry in the franchise doesn’t do that at all. In fact, it’s essentially the opposite. While this isn’t necessarily a surprise, it did make the onboarding process a bit bumpier than I’m used to.
