Legacy-style games are some of the hottest in board gaming today. But is their disposable nature a rip-off for consumers? I share where I side in this argument!
The vast majority of board games have been designed with infinite replayability in mind. Once the experience is over, simply reset the components and start again. However, Risk Legacy introduced a consumable element to the game, as it followed a story with a finite end. As you played, you wrote on the board, put stickers everywhere and tore up cards until the game you’re left with is one that’s very different from the one you started with.
The concept found new life in 2015 with games like T.I.M.E Stories and Pandemic Legacy. The first game is one that is stellar, though this full-priced game is over in about six hours with no further replay value. As for the latter, it’s a wildly popular successor to an already huge game. The love for it has been so great that it dethroned the five-year champ Twilight Struggle from the #1 slot on Board Game Geek’s list of best board games.
With consumable games on the rise, there’s been a growing debate on the merits of these styles of games. Would you buy a game knowing that it won’t last forever like the other games in your collection?