Street Fighter Deck-Building Game Review

There was a time in the late 2000s when the game that eventually became Yomi was actually the Street Fighter card game. Created by David Sirlin while he was a developer at Capcom, the Japanese publisher unfortunately denied him the rights to the license and the game was released without Ryu and company. While Yomi is fantastic on its own, I can only imagine how much better and successful it could have been had it been able to use the Street Fighter license to add further credibility to the final product.

Years later, we finally get an official Street Fighter card game, courtesy of Cryptozoic Entertainment. Unlike Sirlin’s effort, which was crafted to simulate the Street Fighter experience as closely as possible, the Street Fighter Deck-Building Game is designed around an existing gameplay engine that currently powers deck-builders for DC Comics and The Lord of the Rings. Going in this direction doesn’t necessarily make for a bad game, but it’s lip service towards the source material will surely irritate fans of the franchise.

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Some Thoughts Before The Release of DC Comics Deck-Building Game: Heroes Unite

DC Comics Deck-Building Game: Heroes UniteJust before Christmas, I had a pre-order in place for DC Comics Deck-Building Game: Heroes Unite. I like the first game for what it is, and this standalone game also acts as an expansion for it. However, common sense got the best of me when I realized that putting my money down for this now would just cut Steff off from one potential gift idea. As it turns out, the game would get pushed back to February 26th.

Though this would have been a done deal by had it come out during its initial release window, but now I’m not so sure if this is deserving of my money.

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