Welcome to the wonderful world of video game blogging. Though there are millions of video game blogs out there and millions more to come, there’s always room for you to join the party. I don’t have any stats to back this up, but I’m fairly certain that most blogs live a relatively short life, garnering at best a handful of visits a day until the blog owner gets bored of writing. If you have no long-term aspirations for your blog, then leaving it to die after a few weeks or months is fine. With that said, if you have visions of your blog being the next Kotaku, or using your blog as a stepping-stone to work at a blog like Kotaku, you probably don’t want to run the blog that has no readers and stays that way until you eventually abandon it.
In Third Person is not on the level of a Kotaku, Joystiq or Destructoid, but I’ve been able to achieve a certain level of success in the few years I’ve been doing this. To celebrate reaching 100,000 visits, I thought I’d share In Third Person’s secrets to success with you.
I’m pleased to announce that I will be joining the good folks at Splitkick as a contributing writer. If you’re unfamiliar with the site, it’s a very cool gaming website with a focus on opinion-based articles and reviews. We’re both working towards the same vision, which factored into my decision to join the team. It also doesn’t hurt that they’re a group of genuinely good people who are all working together to make each other better as writers and gaming enthusiasts. As someone who has always worked as a one-man show, I’m really thankful for the opportunity to positively contribute to the Splitkick team of gaming journalists.
Going forward, you’ll see some of my articles and reviews appear on Splitkick. The first of my contributions is a review for Bloodforge on XBOX Live Arcade, which you can check out right now. You may also hear me on a Splitkick podcast or two at some point in the future.
Will this impact my duties on In Third Person? Nope. Rest assured that this site will continue to operate as it always has, if not better.
Before I go, just wanted to say thank you for your support and I hope you enjoy all of the future working coming out of Splitkick and In Third Person!